15-11-2014, 05:41 PM
I have had an idea:
I've seen scenarios where people have said that the cure represents something, because they are unable to edit what the cure properties are at the moment. I think that the cure should be nameable, for example, with a computer virus, the cure could be called 'Anti-virus'.
I also think that what the cure does should be allowed to change, like the higher the cure is, the slower the pathogen spreads, until it hits a standstill, and with that mode, if no spreading occurs for a time period specified, then the game is over. Just an idea, nothing really solid, but I wanted to have a little bit of input on the game.
EDIT: Oh, and cure pop-ups should be change-able.
I've seen scenarios where people have said that the cure represents something, because they are unable to edit what the cure properties are at the moment. I think that the cure should be nameable, for example, with a computer virus, the cure could be called 'Anti-virus'.
I also think that what the cure does should be allowed to change, like the higher the cure is, the slower the pathogen spreads, until it hits a standstill, and with that mode, if no spreading occurs for a time period specified, then the game is over. Just an idea, nothing really solid, but I wanted to have a little bit of input on the game.
EDIT: Oh, and cure pop-ups should be change-able.