Some suggestions I found useful:
Add a option in the SC that auto-evolves a symptom if a player waits too long.
A option to make Newsheadlines do a pop-up, rather than just the Events Lab, which is confusing for people with 0 knowledge regarding programming.
Moving populations. (Also as a option in SC)
A + Button for Newsheadlines with extra information. (Might also prove useful for official scenarios)
~Hollow.
(20-12-2014 01:49 PM)Hollo Wrote: [ -> ]Some suggestions I found useful:
Add a option in the SC that auto-evolves a symptom if a player waits too long.
A option to make Newsheadlines do a pop-up, rather than just the Events Lab, which is confusing for people with 0 knowledge regarding programming.
Moving populations. (Also as a option in SC)
A + Button for Newsheadlines with extra information. (Might also prove useful for official scenarios)
~Hollow.
Everything here can be done in Event lab.
Except the "A + Button for Newsheadlines with extra information. (Might also prove useful for official scenarios)"
I aggree with this suggestion.
(20-12-2014 01:49 PM)Hollo Wrote: [ -> ]Some suggestions I found useful:
Add a option in the SC that auto-evolves a symptom if a player waits too long.
A option to make Newsheadlines do a pop-up, rather than just the Events Lab, which is confusing for people with 0 knowledge regarding programming.
Moving populations. (Also as a option in SC)
A + Button for Newsheadlines with extra information. (Might also prove useful for official scenarios)
~Hollow.
The "+" button is definitely an interesting idea - something we get suggested a lot! Would give a lot more information but could also slow down the gameplay a bit if players feel the need to read everything. It's on our ideas list anyway so maybe one day can find a way to make it work
I disagree with this :-)
News headlines are small and succinct pieces of information -- the size limit forces you to get to the point, and not to ramble. If you really have a lot to say, then use a popup. But news headlines with extra information would just get in the way, I think.