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Full Version: More customizability for Scenario Creator
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1. (IMPORTANT) Make the color of the infection selectable. Thus it is possible to make a "Mutation Virus" and the dots appear in the world are colored in dark green or so. It would be also possible to make Simian Flu's dots being colored bright red, just like in the movie.
2. (Somewhat Important) Add an "Advanced Plague Type": With this mode enabled, the selected plague type ONLY affects the rendering. The characteristics of pathogens can all be customized.
For Example: In each mutation virus's mutation trigger raises by 10% meaning the next mutation will take 10% more time to happen; for other pathogens the percentage is 50%. Make it so one can now customize these characteristics without having to make the pathogen "Virus" or "Not Virus".
Bonus: give a check box of "Enable Zombies" and "Disable Zombies", also applies to apes and torjan planes(whatever spelling it is).
Bonabonus: make zombies and apes being able to appear together.
3. (Not quite important)Change the icon, font color and text displayed for "Zombies" and "Apes". It would be good if one can make apes into other animals, or change the zombies' icon into "Mutants".

With these abilities to customize your disease, you can make:
1. Make cats revolt against humans
2. Make a "Mutant Virus" or "Herobrine Virus" where all humans becomes mutants with dark green dots around the world
3. Make a religion prion simply changing the color of dots appearing to White and don't apply any direct lethality to infected
4. Make "Intelligent Zombies": use Event Lab to turn certain zombie population into ape population... and change the icon and text of "Ape" into "Intelligent Zombies"... Intelligent zombie colony, you know;
re: mutation triggers -- you can already do that with the events lab. You can control the time until next mutation, and/or you can make mutations happen on demand -- so you could easily create a progression of events that (for example) gradually decreases the mutation speed over time.

The only things that are template-specific are: active abilities (zombies, apes, trojan planes), progressive lethality (from bio-weapon) and cure overload flags (from nano-virus).

Everything else applies to every pathogen. The difference between (say) bacteria and virus is nothing but a change in starting stats and default abilities.
Um, just found that Bio-Weapon has a starting effectiveness of 0.2 against rich. May try to use that to beat Gold Age scenerio
(12-01-2015 04:28 PM)Ghost Diamond Wrote: [ -> ]1. (IMPORTANT) Make the color of the infection selectable. Thus it is possible to make a "Mutation Virus" and the dots appear in the world are colored in dark green or so. It would be also possible to make Simian Flu's dots being colored bright red, just like in the movie.
2. (Somewhat Important) Add an "Advanced Plague Type": With this mode enabled, the selected plague type ONLY affects the rendering. The characteristics of pathogens can all be customized.
For Example: In each mutation virus's mutation trigger raises by 10% meaning the next mutation will take 10% more time to happen; for other pathogens the percentage is 50%. Make it so one can now customize these characteristics without having to make the pathogen "Virus" or "Not Virus".
Bonus: give a check box of "Enable Zombies" and "Disable Zombies", also applies to apes and torjan planes(whatever spelling it is).
Bonabonus: make zombies and apes being able to appear together.
3. (Not quite important)Change the icon, font color and text displayed for "Zombies" and "Apes". It would be good if one can make apes into other animals, or change the zombies' icon into "Mutants".

With these abilities to customize your disease, you can make:
1. Make cats revolt against humans
2. Make a "Mutant Virus" or "Herobrine Virus" where all humans becomes mutants with dark green dots around the world
3. Make a religion prion simply changing the color of dots appearing to White and don't apply any direct lethality to infected
4. Make "Intelligent Zombies": use Event Lab to turn certain zombie population into ape population... and change the icon and text of "Ape" into "Intelligent Zombies"... Intelligent zombie colony, you know;

4.Abilitie to edit country borders.
(21-01-2015 04:00 PM)tau1996 Wrote: [ -> ]4.Abilitie to edit country borders.

5. Ability to create sea routes by drawing them from one country to another. Tongue
6. Ability to change the population to infect.
Do you know how to upload the icon for our senario?
(23-01-2015 08:17 AM)Grant8 Wrote: [ -> ]6. Ability to change the population to infect.
changing the population of countries are already possible. See Teleportation scenario.
I don't talk about the number of people to infect, I was talking about infect something else than humans.
(24-01-2015 01:25 AM)zhanghanwogua Wrote: [ -> ]Do you know how to upload the icon for our senario?

Which bit are you struggling with?

Icons must be a specific size and format. Off the top of my head, it is 184x184, .PNG, and less than 250kb in size. You can double check in the tooltip next to the upload icon though.
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