21-09-2015, 04:24 PM
I'm new to the scenario creator so hopefully this isn't a really dumb question...
I was wondering if there is any way to set up traits so that the player is given two (or more) traits to choose from, but once they make a decision the other option is effectively removed. For example, one set of symptoms leads to despair, insanity, suicide, etc. while the other choice leads to aggressive traits. I'd like to make it so that it's only possible for the disease to use one of these options.
If it's not possible, is there any chance of this becoming a feature in the future?
I was wondering if there is any way to set up traits so that the player is given two (or more) traits to choose from, but once they make a decision the other option is effectively removed. For example, one set of symptoms leads to despair, insanity, suicide, etc. while the other choice leads to aggressive traits. I'd like to make it so that it's only possible for the disease to use one of these options.
If it's not possible, is there any chance of this becoming a feature in the future?