17-12-2015, 07:29 AM
[10:09:27 941] CNetworkSteam.ConnectGameSession - IsServer:True
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
588.33 SEND CONNECT RPC
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
______________[SteamNetwork] - steamPlayer:Zetta, isLarge:True, TEXTURE LOADED
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
____loadedTexture: (UnityEngine.Texture2D)
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
USER STATS RECEIVED CALLBACK
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
User stats received for :76561197967545953
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
[10:09:28 119] network_onUserStatsReceived - steamID:76561197967545953
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
couldn't connect to host
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
couldn't connect to host
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
couldn't connect to host
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
couldn't connect to host
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
couldn't connect to host
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
couldn't connect to host
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
couldn't connect to host
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
couldn't connect to host
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
P2P session connection failure to 76561197967545953 error: The remote user isn't responding. This could be because no physical connection could be made, or the remote end isn't calling AcceptP2PSessionWithUser. InLobby
Have sat in lobby for quite some time, and judging by the output_log.txt
it is acquiring the connection details, but failing to connect.
I was wondering if this could be related to a possible port being blocked
through router or firewall?
That being said, I couldn't find any information anywhere on what ports
plague inc. uses for multiplayer.
I have the default steam ports opened, but if it uses some other port
or protocol, perhaps it might also be a good idea to post that information
on one of the main pages.
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
588.33 SEND CONNECT RPC
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
______________[SteamNetwork] - steamPlayer:Zetta, isLarge:True, TEXTURE LOADED
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
____loadedTexture: (UnityEngine.Texture2D)
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
USER STATS RECEIVED CALLBACK
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
User stats received for :76561197967545953
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
[10:09:28 119] network_onUserStatsReceived - steamID:76561197967545953
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
couldn't connect to host
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
couldn't connect to host
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
couldn't connect to host
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
couldn't connect to host
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
couldn't connect to host
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
couldn't connect to host
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
couldn't connect to host
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
couldn't connect to host
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
P2P session connection failure to 76561197967545953 error: The remote user isn't responding. This could be because no physical connection could be made, or the remote end isn't calling AcceptP2PSessionWithUser. InLobby
Have sat in lobby for quite some time, and judging by the output_log.txt
it is acquiring the connection details, but failing to connect.
I was wondering if this could be related to a possible port being blocked
through router or firewall?
That being said, I couldn't find any information anywhere on what ports
plague inc. uses for multiplayer.
I have the default steam ports opened, but if it uses some other port
or protocol, perhaps it might also be a good idea to post that information
on one of the main pages.