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Full Version: some thoughts
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One of the considerations that I have been constantly relying on as I have been creating scenario’s and testing them is to use the world data screen
extensively.
Every time I alter infectivity, severity and lethality, I test, paying special attention to the disease graph and infection spread summary.
I find that the feedback permits close analysis and sometimes even results in adding/subtracting, or removing traits.
creating modifications to the trait’s overall effects on the the game.

What methods have you found advantageous in creating your scenarios?
Hello
I am john smith
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