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E.T.I - Printable Version +- Ndemic Creations Forum (https://forum.ndemiccreations.com) +-- Forum: Ndemic Creations (/forumdisplay.php?fid=1) +--- Forum: Plague Portal (/forumdisplay.php?fid=2) +---- Forum: Plague Inc. Suggestions (/forumdisplay.php?fid=6) +---- Thread: E.T.I (/showthread.php?tid=1614) |
E.T.I - AnimalM5ba - 28-08-2014 09:03 PM EmotionallyTransmitted Infection Transmission: Eye Contact - Small packets of infomation stored and transferred within reflected photons encourages behavioral mimicry. Slightly increasing infection rates. Chance of Mutation Facial Expression - The facial expressions of the infected are subtly exaggerated encouraging an urge to copy. increasing infection rates. Chance of Mutation Verbal Transmission - Talking about the disease considerably increases the chances of developing the disease. Chance of Mutation. Physical Interaction - Hand to hand contact such as a handshake or a hug confirm the aura of mimicry, Increasing infection rates. Body Language - Body language encourages mimicry increasing infection from a distance. Media I - Magazine imagery encourages mimicry, increasing infection rates, specifically in urban areas. Media II - Radio Waves and broadcasts can spread infection, effective in urban area's. Media III - Television signals emitted from analog aerials transmit infection. Effective in urban area's. Media IIII - Wifi and other Wireless signals ranging from infrared to microwave transmit infection, effective in urban and rich area's Symptoms Positive. Happiness - Increases serotonin causes positiveness and happiness, increasing infection rates. Excitement - An urge of excitement causes by pulses of adrenaline increases energy levels increasing infection spread. Euphoria - Infected experience overwhelming feelings of euphoria as they begin to feel at one with the world. Negative Anxiety - Increases anxiety in host, causing feelings of nervousness making host less likely to go out. Depression - Causes feelings of unhappiness, reduces ability to respond or care about the future. Reduces infection rates. Self-Harm - Causes infected to self harm, reducing infection rates but can sometimes be fatal. Suicide - Causes infected to commit suicide, slightly reduces infection rates. Lemming Syndrome - Causes infected to mimic suicide almost ritually. increasing infection rates. Physical Coughing - Coughing increases chance of infection. Especially in high density area's. Yawning - An extremely infectious action that significantly increases infection rates. Sneezing - Increases chance of infection, Especially in high density area's. Other Cleft Lip - Words become slurred making communication significantly harder. Reduces productiveness of infected. Muscle Spasms - Muscles twitch and spasm, which can lead to joint problems increasing fatality if combined with intense exercise. Insanity - Thought patterns disrupted causing host to speak chains gibberish in order to trigger basic memories. Reduces ability to work. Denial - Causes thoughts of denial and separation of reality, making EMI harder to notice. Anger - Causes extreme burst of anger, which can be fatal. Rage - Causes violent behavior in host. increasing fatality. Rhotacism - excessive or idiosyncratic use of the letter r, the inability to pronounce specific words, slightly reducing productivity. Abilities Emotional Drain - Drains emotion of host for short periods of time causing them to focus on transmission related events, increasing infectivity and productivity.. Emotional Stress - Unproductive emotions cause stress to host, effectivly training host to spread infection, increases infectivity and productivity. Emotion Kill - Kills emotion in host, increasing infectivity and productivity. Psychology Resistance I - Just like antibiotics. Reduces future cure, Psychology Resistance II - Just like antibiotics. Reduces future cure, Psychology Resistance III - Just like antibiotics. Reduces future cure, Emotional Jump I - Dramatically changes host behavior, slowing cure. Emotional Jump II - Dramatically changes host behavior, slowing cure. Emotional Bounce - Dramatically changes host behavior, slowing cure. RE: E.T.I - PlagueIncaf5 - 28-08-2014 09:22 PM Wait why would watching people getting mad make you mad? Could I get some clarification? RE: E.T.I - tau19182 - 29-08-2014 10:50 AM (28-08-2014 09:03 PM)AnimalM Wrote: EmotionallyTransmitted Infection An interesting idea,but a bit over-fantastic....Photonic and Obertonic infection is nearely impossible...Maybe Q-bit teleportation of bacteria would be more realistic... |