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Random Events - Printable Version

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Random Events - AnimalMan - 08-09-2014 04:35 PM

I suggest more random events which could be applied to all game types.


Here are some,


Politics
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THE EU
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Ukraine* joins the EU - Country more likly to co-operate with EU countries. (Can increase transmission between these countries and speed up the countries response to neighboring threats)

France* leaves the EU - Country Less likely to co-operate with other countrys (i.e shut borders, ports and airports, help research) Can reduce transmission between these countries and slow down responsiveness to neighboring threats


THE NAU
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Canada, Mexico and America form the North American Union- Countries have shared economy and research funding. Wiping out an NAU country diverts its economy and research funding to remaining NAU countrys.

Peru* joins the NAU - Country shares economy and research funding.


THE SOVIET UNION
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China* reforms the Soviet Union - Encourages neighbouring countries to become more responsive to Soviet Union Countries, Increases transmission between these countries particularly by boat and air.

Kazakhstan* joins the Soviet Union - Becomes more responsive to countries within the union, Increasing transmission between these countries particularly by boat and air.



War
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USSR Attacks the EU - Millions die in france*, can reduce economy and decrease transmission.

NAU economy falls - Reduces NAU's collective economy

NAU economy rise - Increases NAU's collective economy

World War - throws controversy over the pathogen reducing its severity aswell as global responsivness.










I also think that global fault lines should be applied making earthquakes a little less random.