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Additional Disease types - Printable Version

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Additional Disease types - AnimalMan - 13-12-2015 09:53 PM

[Image: 121015_ss_micropropellers-main_free.jpg]

Man-Made Pathogen -
Maybe with reduced lethality and slower lethality climb but increased infectivity and very easy to cure. Depicted image shows man made propulsion systems inspired by ulcer causing bacteria. Differs from bioweapon by effectively being it's polar opposite.

[Image: SEM_amoeba1_1.jpg]

Amoeba -
Maybe a very good opportunist - easier to cure, slower to infect - but naturally resilient to multiple climates - amoebas are found all over the world. Differs from bacteria by being easier to notice with a faster lethality increase.

[Image: budding_yeast.jpg]

Similar to Fungus- with ability to force a mutation. Maybe Plane and ship transmission still less effective, but more so effective than Fungus. Differs from Fungus by being tricky to transmit without spore ability but rebalanced in small doses in various ways

All three could operate with basic symptoms and transmission as the original plagues. I would personally enjoy the single player mode having lots to do, demonstrating various play styles as well as including and educating about all pathogen types

RE: Additional Disease types - tau1996 - 19-12-2015 10:19 AM

Amoeba is a must.

RE: Additional Disease types - NdemicMarc - 27-12-2015 12:31 PM

Amoeba is definitely a popular suggestion - these are all cool ideas!

RE: Additional Disease types - Biohazard99 - 21-01-2016 06:46 AM

The man made virus can be like the Flare in the Maze Runner series. Collaboration? Like when the third movie in the series comes out?

Amoeba is definitely a must! The diseases it causes in humans are rare but lethal

RE: Additional Disease types - Jason R. - 18-02-2016 10:20 AM

Werewolf Disease would be cool to have added, you could show a scan of the body when the transformation is complete/done.