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Custom Scenario competition - First prize $100!
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26-03-2015, 05:30 PM
(This post was last modified: 27-03-2015 11:13 AM by NdemicTea7.)
Post: #1
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![]() ![]() We are launching a competition to see who can make the best custom scenario for Plague Inc: Evolved, using the theme "Bugs and Insects". Here are the prizes for the best 3:
CLICK HERE TO ENTER YOUR SCENARIO The theme of the competition is "BUGS AND INSECTS". You can use this theme as creatively as you want. It is open to interpretation, so let your imagination run wild, just make sure that you can explain how your final scenario is linked to the theme. Good luck! JUDGING CRITERIA We are looking for scenarios that are original, creative, and most importantly fun to play! Here are some of the criteria we will use when judging
RULES Your scenario must comply with these rules, otherwise it will not be considered
T&Cs Some boring but annoyingly important stuff
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26-03-2015, 06:22 PM
Post: #2
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RE: Custom Scenario competition - First prize $100!
Getting an injurie only by playing a game?I am spooked.
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29-03-2015, 05:05 AM
Post: #3
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RE: Custom Scenario competition - First prize $100!
I want to make a scenario which you control insects to help a disease spread and eventually destroy humanity, with that kind of AI I talked about back when I was making an Anti-Plague scenario, and make the insects indirectly control disease evolution. In the scenario the disease will start in a random hot country and will tend to develop Insect transmission as soon as possible and then unlocks the ability for your infected insects to help the disease.
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29-03-2015, 06:13 AM
Post: #4
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RE: Custom Scenario competition - First prize $100!
(29-03-2015 05:05 AM)Ghost Diam Wrote: I want to make a scenario which you control insects to help a disease spread and eventually destroy humanity, with that kind of AI I talked about back when I was making an Anti-Plague scenario, and make the insects indirectly control disease evolution. In the scenario the disease will start in a random hot country and will tend to develop Insect transmission as soon as possible and then unlocks the ability for your infected insects to help the disease.I like that idea. I just created a trait that is evolved at the start..disallowing devolution of it and all you have to do is change the value of custom global variable 2 and it will trigger a random evolution and reset the variable. I could change it so you don't even need the trait for the event to fire |
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