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Should Plague Inc. Add Ebola?
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18-08-2014, 10:00 PM
Post: #1
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Should Plague Inc. Add Ebola?
There has been some talk about adding the current plague virus ebola in Plague Inc.
Should we do it? I made an article about it down below and am wondering your opinions. http://icspicy.blogspot.com/2014/08/the-...e-inc.html Anyway, there has been some talk on other sites such as.. http://www.technologytell.com/gaming/132...get-ebola/ So.... what is your thoughts? |
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19-08-2014, 07:57 AM
(This post was last modified: 19-08-2014 07:58 AM by AncientD96b.)
Post: #2
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RE: Should Plague Inc. Add Ebola?
I can make smth like Ebola on Virus level, it's easy, but transmission won't be correct. So it may be good to add Ebola as scenario
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19-08-2014, 12:22 PM
Post: #3
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RE: Should Plague Inc. Add Ebola?
Yes. Plague inc desingers should milk out as many real life/fantasy scenarios before releasing the editor.
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20-08-2014, 01:07 PM
Post: #4
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RE: Should Plague Inc. Add Ebola?
Я решил смоделировать вирус Эбола через нановирус при сценарии закрытия границ, сделал те же самые симптомы, пути передачи и умения. Итог: Слишком быстро распространяется по сравнению с текущей ситуацией. Это можно хоть как нибудь подправить?
P.S. Уровень сложности стоял "Крайне Сложно". I decided simulate the Ebola virus through nanovirus under scenario border closures, did the same symptoms, modes of transmission and skills. Bottom line: Too spreads rapidly in comparison with the current situation. This can be at least as something correct? P.S. Difficulty level was "extremely difficult". |
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30-08-2014, 06:54 AM
Post: #5
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![]()
I've read (somewhere?) that to add a specific Ebola pathogen type to the game may be regarded as in poor taste, which I completely understand. I've been trying to run simulations using the game on Brutal mode just to see what general pattern emerges on how it may spread, always with bone-chilling results. However, I realise that the slow development of symptoms alone makes the simulation fall far short of realism. (For example, by the time you get round to adding haemorrhagic symptoms, many millions have already caught the disease.) Here's one idea for how the game might be used for slightly more realistic simulations rather than game play. If this were implemented, there would be no need to create releases for specific diseases (Ebola, MERS, etc), as with a little research the player can design their own.
![]() Add a mode for simulation only, which on the scale of difficulty would be lower than casual.
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30-08-2014, 04:21 PM
Post: #6
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RE: Should Plague Inc. Add Ebola?
They should do Ebola as a Bioweapon Scenario. Then they can then add fictional transmissions which would enable ebola as is to take over the world. otherwise i guess it just wouldnt happen.
its like swine flu... they did a new version of it. because the real one died off. |
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30-08-2014, 04:28 PM
Post: #7
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RE: Should Plague Inc. Add Ebola?
(30-08-2014 04:21 PM)AnimalM Wrote: They should do Ebola as a Bioweapon Scenario. Then they can then add fictional transmissions which would enable ebola as is to take over the world. otherwise i guess it just wouldnt happen. Why Bioweapon?Ebola is not artificial... |
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30-08-2014, 09:38 PM
Post: #8
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RE: Should Plague Inc. Add Ebola?
They could add ebolapox. It's a mix between small pox and ebola. It was a project by the Soviet Union.
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30-08-2014, 11:27 PM
Post: #9
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RE: Should Plague Inc. Add Ebola? | |||
31-08-2014, 12:00 AM
Post: #10
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RE: Should Plague Inc. Add Ebola?
Yeah it's crazy scary. That would have been deadly if they would have used it.
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