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"A Living World"
08-11-2015, 07:13 PM
Post: #1
"A Living World"
I think one thing that Plague Inc. is really missing is a more active world, in which there is actually a birth and death rate. This has obviously probably been suggested I understand, and maybe even shot down, but I'm new to these forums. I think that birth and death rates would be very interesting, and perhaps even some new symptoms that can directly affect birth and death rates, rather than simply killing people. It would add a whole new layer of strategy and complexity to an already well developed game.

Any ideas? If you could think of any symptoms that would be good to create some sort of "Birth/Death Rate" variable that would be great!
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"A Living World" - DezeMcG - 08-11-2015 07:13 PM
RE: "A Living World" - NdemicMarc - 09-11-2015, 10:30 AM

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