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Sanguine Plague (Helloween DLC)
18-08-2014, 09:34 PM
Post: #15
RE: Sanguine Plague (Helloween DLC)
Well, it seems basically like a mix of the neurax worm, necroa virus, and a pinch of simian flu. It would be interesting to see how you would make it different from it. The concept is really cool but I do not know if they should add one and how well it would translate game-wise. Hmm..... maybe I will start a post about this and see what the Yo! It's Spicy! fans think. I personally think it is a good idea I just don't want a repeat of the simian flu.

Okay, I admit I didn't like the simian flu. It wasn't a horrible plague or anything.... The main problem is the apes were basically DNA point factories and were not as important as I thought they were. Also, the fact that I was waiting for nearly a year for it to release might not of helped..... It is most likely my 4th favorite. (Behind in order necroa virus, neurax worm, and nano-virus) The fact that I loved the previous plagues is that they really helped introduce new game concepts and fleshed out new ideas. Instead we got a plague somewhat similar to the first two. That is to not say that it was exactly like it but when I kept playing I kept thinking "man, those ape hordes remind me a lot of zombie hordes" and "man, just keep the infection rate extremely low and watch the DNA points from the ape colonies climb up rapidly". Anyway, I love the plagues that introduce new game concepts and designs and improve the base Plague Inc. game. Hopely the last one will make us waiting for Plague Inc 2 Smile
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Sanguine Plague (Helloween DLC) - tau1996 - 07-06-2014, 06:07 PM
RE: Sanguine Plague (Helloween DLC) - PlagueIncFan - 18-08-2014 09:34 PM

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