Suggestions?
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20-05-2014, 08:18 PM
Post: #81
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RE: Suggestions?
special effects,that show events on the world map
Nuclear Mushroom-neclear strike Soldier-deployment of troops Firework-festival Etc... |
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27-05-2014, 06:51 AM
Post: #82
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RE: Suggestions?
Since Mutation 7 added new endgame screens, how about plague-themed endscreens, just like the mobile version?
Standard Plague Neurax Worm Necroa Virus Assuming Direct Control... |
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27-05-2014, 09:12 AM
Post: #83
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RE: Suggestions?
(27-05-2014 06:51 AM)YellowLion Wrote: Since Mutation 7 added new endgame screens, how about plague-themed endscreens, just like the mobile version? Played Evolution 7 on PC, win Nipah Virus, saw the endgame screen; I approve this idea ![]() Speaking fluently in Polish and in basic English. Oops Combo in reality ![]() ![]() |
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28-05-2014, 06:24 AM
Post: #84
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RE: Suggestions?
Normally, I just lurk most of the forums I ever join. I had my huge number of things I would love to see in the game. Though most of them have been posted already.
+1 to YellowLions World Map country status indicator (13-05-2014 11:04 AM)YellowLion Wrote: A suggestion for the World Map country status indicator A small further refinement for the PC users (them having the CPU power to burn) would be make the countries color have gradual changes to indicate the % of statuses. Maybe like diagonal color bars? So with a quick glance you can get a better feel for the progress(?) in that country/Area. And now for the only one that rated praise and a huge discussion amongst a household of Gamer's: An option ![]() Yes, I know the mini-game Idea was stated, but having it optional and the following suggestions were the cause of the uproar. |
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14-06-2014, 08:45 PM
Post: #85
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RE: Suggestions?
I think the GEN Point Income could be developed into another way to distinguish diseases and provide a more strategic experience.
For that it would be nice to show a screen with detailed explanations how GEN Points are generated. With that explanations you can also show the progress or parts of the formulas which the player can directly influence. Then you can alter the parameters of that income for each disease, e.g. putting more emphasis on the newly infected or total amount of infected people, more bonus for severity or higher infection bonus for new countries and so on. |
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