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Custom Scenario deep modability?
01-08-2014, 06:50 AM
Post: #1
Custom Scenario deep modability?
I have a question about the future plans for the upcoming custom scenario feature.
Are there any plans to lay open the mathematic infection model and the inclusion of a possibility for normal human beings (without any insider programmer c++ stuff knowledge) to tinker with this model and/or it's numbers, from minor alterations up to a total conversion? Of course this would include setting custom parameters for the different symptoms/transmission/ability skills and perks.
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04-08-2014, 06:14 PM
Post: #2
RE: Custom Scenario deep modability?
You will be able to do this to a certain extent. You will be able to modify all the variables, but not the algorithms themselves. There is plenty to modify, so I'm pretty sure you will have enough to go at.

Let us know when it comes out!
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09-08-2014, 11:32 AM
Post: #3
RE: Custom Scenario deep modability?
When is it coming?
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15-08-2014, 06:33 AM
Post: #4
RE: Custom Scenario deep modability?
(14-08-2014 08:52 PM)retrotr Wrote:  What about the people (like me) who don't know how to use C++? Will there be an easier way to create our own scenarios?

You don't need to know how to programming to use the Scenario Creator. If that was the case, then they would have release the scenario creator long ago.

Probably, the Scenario Createor is going to be an In-Game module, friendly to all users, to create your own scenario... Like portal 2 and his "Testing Chamber Creator".
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21-08-2014, 11:04 AM
Post: #5
RE: Custom Scenario deep modability?
(04-08-2014 06:14 PM)NdemicT Wrote:  You will be able to do this to a certain extent. You will be able to modify all the variables, but not the algorithms themselves. There is plenty to modify, so I'm pretty sure you will have enough to go at.

Let us know when it comes out!

Will there be later updates for the Scenario Editor so we, the players can also have scripted events and custom icons/coloring into the game?

~HollowCaused.
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26-08-2014, 12:03 PM
Post: #6
RE: Custom Scenario deep modability?
(21-08-2014 11:04 AM)Hollo Wrote:  
(04-08-2014 06:14 PM)NdemicT Wrote:  You will be able to do this to a certain extent. You will be able to modify all the variables, but not the algorithms themselves. There is plenty to modify, so I'm pretty sure you will have enough to go at.

Let us know when it comes out!

Will there be later updates for the Scenario Editor so we, the players can also have scripted events and custom icons/coloring into the game?

~HollowCaused.

You will be able to upload new icons in v1. Events will be something we will try to incorporate in version 2.
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26-08-2014, 12:49 PM
Post: #7
RE: Custom Scenario deep modability?
(26-08-2014 12:03 PM)NdemicT Wrote:  
(21-08-2014 11:04 AM)Hollo Wrote:  
(04-08-2014 06:14 PM)NdemicT Wrote:  You will be able to do this to a certain extent. You will be able to modify all the variables, but not the algorithms themselves. There is plenty to modify, so I'm pretty sure you will have enough to go at.

Let us know when it comes out!

Will there be later updates for the Scenario Editor so we, the players can also have scripted events and custom icons/coloring into the game?

~HollowCaused.

You will be able to upload new icons in v1. Events will be something we will try to incorporate in version 2.

Great!
When is it coming?
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27-08-2014, 10:41 AM
Post: #8
RE: Custom Scenario deep modability?
(26-08-2014 12:49 PM)Diaceli Wrote:  Great!
When is it coming?

As soon as we have a build we are happy to release. We hit some unforeseen snags last week that have pushed the release back a bit, but it is definitely our sole focus at the moment!
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27-08-2014, 02:32 PM
Post: #9
RE: Custom Scenario deep modability?
Ndemic corp is awesome but guys please don't give pressure on them they are doing as fast as they can,and the last thing they need is to have questions or posts like when what or where(last question was completely random)

:]
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