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Random Events
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08-09-2014, 04:35 PM
(This post was last modified: 08-09-2014 04:56 PM by AnimalM5ba.)
Post: #1
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Random Events
I suggest more random events which could be applied to all game types.
Here are some, Politics --------- THE EU --------- Ukraine* joins the EU - Country more likly to co-operate with EU countries. (Can increase transmission between these countries and speed up the countries response to neighboring threats) France* leaves the EU - Country Less likely to co-operate with other countrys (i.e shut borders, ports and airports, help research) Can reduce transmission between these countries and slow down responsiveness to neighboring threats THE NAU ----------- Canada, Mexico and America form the North American Union- Countries have shared economy and research funding. Wiping out an NAU country diverts its economy and research funding to remaining NAU countrys. Peru* joins the NAU - Country shares economy and research funding. THE SOVIET UNION ------------------------- China* reforms the Soviet Union - Encourages neighbouring countries to become more responsive to Soviet Union Countries, Increases transmission between these countries particularly by boat and air. Kazakhstan* joins the Soviet Union - Becomes more responsive to countries within the union, Increasing transmission between these countries particularly by boat and air. War ------ USSR Attacks the EU - Millions die in france*, can reduce economy and decrease transmission. NAU economy falls - Reduces NAU's collective economy NAU economy rise - Increases NAU's collective economy World War - throws controversy over the pathogen reducing its severity aswell as global responsivness. I also think that global fault lines should be applied making earthquakes a little less random. |
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