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Mutation 10 - Plague being detected early
31-12-2014, 11:54 AM
Post: #3
RE: Mutation 10 - Plague being detected early
Hi, thanks for your answer.

(31-12-2014 11:39 AM)NdemicT Wrote:  Random medical check ups were also added in to the Teleportation scenario. This scenario would be pointless if you could infect the whole world undetected.

That makes sense, thanks for the explanation.

(31-12-2014 11:39 AM)NdemicT Wrote:  Otherwise, on normal plague types and normal difficulties, there shouldn't be any difference with detection. Let us know if you can't stay hidden on standard plagues.

It looks like I can in fact stay hidden on other plague types. The only difference is that the disease starts with some infectivity and severity factor (as mentioned in my first post). However, this does not seem to impact the detection of the plague or the playability in any way.

I also noticed a bug since the last update:
The music will randomly stop during a game. The music setting is checked (green mark) in the settings but at one point it just stops playing. The sounds however (fx) are still played.
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RE: Mutation 10 - Plague being detected early - alvinleetya - 31-12-2014 11:54 AM
RE: Mutation 10 - Plague being detected early - NdemicMarc - 03-02-2015, 10:55 AM
RE: Mutation 10 - Plague being detected early - NdemicMarc - 03-02-2015, 10:55 AM

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