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Mutation 10 - Plague being detected early
26-10-2015, 03:28 PM
Post: #7
RE: Mutation 10 - Plague being detected early
(03-02-2015 10:55 AM)NdemicMarc Wrote:  
(31-12-2014 11:54 AM)alvinleetya Wrote:  Hi, thanks for your answer.

(31-12-2014 11:39 AM)NdemicTom Wrote:  Random medical check ups were also added in to the Teleportation scenario. This scenario would be pointless if you could infect the whole world undetected.

That makes sense, thanks for the explanation.

(31-12-2014 11:39 AM)NdemicTom Wrote:  Otherwise, on normal plague types and normal difficulties, there shouldn't be any difference with detection. Let us know if you can't stay hidden on standard plagues.

It looks like I can in fact stay hidden on other plague types. The only difference is that the disease starts with some infectivity and severity factor (as mentioned in my first post). However, this does not seem to impact the detection of the plague or the playability in any way.

I also noticed a bug since the last update:
The music will randomly stop during a game. The music setting is checked (green mark) in the settings but at one point it just stops playing. The sounds however (fx) are still played.

Interesting issue regarding the music - are you playing on iOS or Android? Do you have any steps to replicate this issue?

I'm seeing the music issue as well. I'm on an iPad Air 2 with iOS 9 (latest update), and the music stops after a while. If I stop and start the game, it doesn't come back. It only comes back if I completely restart the iPad.
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RE: Mutation 10 - Plague being detected early - elciego - 26-10-2015 03:28 PM

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