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"A Living World"
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09-11-2015, 10:30 AM
Post: #2
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RE: "A Living World"
(08-11-2015 07:13 PM)DezeMc Wrote: I think one thing that Plague Inc. is really missing is a more active world, in which there is actually a birth and death rate. This has obviously probably been suggested I understand, and maybe even shot down, but I'm new to these forums. I think that birth and death rates would be very interesting, and perhaps even some new symptoms that can directly affect birth and death rates, rather than simply killing people. It would add a whole new layer of strategy and complexity to an already well developed game. Welcome to the forum, DezeMcG! Birth / Death rates are a very popular request, and one we've been tempted to try a few times. The reason we haven't is that it might add a lot of complexity without necessarily adding much to the gameplay - it is definitely something we want to look at implementing again in future though. |
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Messages In This Thread |
"A Living World" - DezeMcG - 08-11-2015, 07:13 PM
RE: "A Living World" - NdemicMarc - 09-11-2015 10:30 AM
RE: "A Living World" - The Psycho Pathologist - 13-11-2015, 03:12 PM
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