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subdivision of countries in Evolved
27-12-2015, 12:27 PM
Post: #4
RE: subdivision of countries in Evolved
(15-12-2015 09:45 PM)Akihiro Tsuji Wrote:  Hello. I play and enjoy Plague inc. so much. I have an suggestion, would you regroup countries finer in Plague inc.: Evolved? sometimes I think that there should be more countries in Plague inc. for example, Southeast Asia countries(e.g. Thai) should not be merged into one country but handle as each independently.

Because Evolved is played on PC and Xbox, enlarging the world map is easier than mobile version, also excessive merging country makes 2 bad things, strange info assessment and easier infecting.
In more detail, Nigeria is more developed than other African countries in real but made poor country because Nigeria is marged West Africa. also, marged countries are infected easily because a plague doesn't need to go across many borders. so there is a strange situation that subdivided regions(e.g. Northwest Africa, North Europe) are infected harder than merged ones(e.g. West Africa, C.Europe).

A plan of countries subdivision which I think is:
-Colombia => Colombia, Venezuela[rural/hot], Guiana(Guyana, Suriname and French Guiana)[poor/rural/hot/arid]
-Germany and France => separate Netherlands and Belgium and make them 'Benelux'[rich/rural/cold]
-C.Europe => C.Europe, Romania[cold/humid]
-S.E. asia => Vietnam[urban/hot/humid], Cambodia[poor/hot/humid], Laos[poor/urban/hot/humid], Thai[rural/hot/humid], Myanmar[poor/urban/hot/humid]
-China => China, Mongolia[rumid/cold/arid], Taiwan[rich/urban/hot/humid] (Taiwan may be thought to be needless, but a rare country type(hot and rich) would get the country)
-West Africa => Tchad[poor/rural/hot/arid], Nigeria[urban/hot], Mauritania[poor/rural/hot/arid], Mali(with Burkina Faso and Niger)[poor/rural/hot/arid], West Africa(between Senegal and Benin)[poor/rural/hot/arid]
-East Africa => East Africa, Ethiopia(with Eritrea and Djibouti)[poor/rural/hot], Somalia[poor/rural/hot/arid], Kenya[rural/hot/arid]
-South Africa => South Africa[urban/hot/arid], Namibia[rural/hot/arid]

Regards.

Cool suggestions! Obviously the divisions of countries in the game are not 100% accurate - this was done for gameplay reasons. By including too many areas for the player to track and click on, some of the fun of the game is lost and it can be quite overwhelming - it's a problem of information overload rather than screen real estate (hence why we didn't change it for PC). Hope you understand.
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RE: subdivision of countries in Evolved - NdemicMarc - 27-12-2015 12:27 PM

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