<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title><![CDATA[Ndemic Creations Forum - Plague Inc. Suggestions]]></title>
		<link>https://forum.ndemiccreations.com/</link>
		<description><![CDATA[Ndemic Creations Forum - https://forum.ndemiccreations.com]]></description>
		<pubDate>Wed, 29 Apr 2026 00:57:28 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Ready Check in vs]]></title>
			<link>https://forum.ndemiccreations.com/showthread.php?tid=10322</link>
			<pubDate>Sun, 17 May 2020 18:42:41 +0200</pubDate>
			<guid isPermaLink="false">https://forum.ndemiccreations.com/showthread.php?tid=10322</guid>
			<description><![CDATA[You should change the ready check system in versus mode. If a player does not do a ready check the game should not go further and the lobby should get disbanded. This will stop players who are afk from joining a game by accident since the wait time can sometimes be 10 minutes or longer and one might have go to toilet or what not but don't want to cancel que risking wait time reset. <br />
<br />
Currently when opponent found it asks for a ready check but only to go to game sooner if both players are ready. If you don't ready check the game goes on anyway. Then begins the country pick phase. If you don't pick anything here the game randomly picks you the country and the game starts. <br />
<br />
Why it's such a harsh system right now is because the wait times are occasionally really long I've been queuing to a game over 30 minutes several times and I don't think it's really reasonable to expect people to sit tightly and watch the wait timer for half an hour or so without losing focus on anything other.<br />
<br />
Now the punishment varies. If you get a highly ranked opponent obviously you lose less points but since there is no mmr system going on and you might get let say a beginner this is more severe. From 1 occasion I've lost about 20 points give or take a few where as you only get 1 or 4 points from a win.<br />
<br />
If you want to argue that people should be punished for being afk on the que I can understand it but I don't see that it's necessary in a game where there is usually only 20 to 30 active games at weekends and around 6-12 on week.<br />
<br />
For those who just play for fun this won't be an issue obviously but if you wanna have fun and climb the ladder this becomes an issue. <br />
<br />
Since there are at least 2 points when the system basically prompts for afk why does it consist on going on to the game. I can't imagine winning a player who isn't playing against you really enjoyable even while you do get free points.]]></description>
			<content:encoded><![CDATA[You should change the ready check system in versus mode. If a player does not do a ready check the game should not go further and the lobby should get disbanded. This will stop players who are afk from joining a game by accident since the wait time can sometimes be 10 minutes or longer and one might have go to toilet or what not but don't want to cancel que risking wait time reset. <br />
<br />
Currently when opponent found it asks for a ready check but only to go to game sooner if both players are ready. If you don't ready check the game goes on anyway. Then begins the country pick phase. If you don't pick anything here the game randomly picks you the country and the game starts. <br />
<br />
Why it's such a harsh system right now is because the wait times are occasionally really long I've been queuing to a game over 30 minutes several times and I don't think it's really reasonable to expect people to sit tightly and watch the wait timer for half an hour or so without losing focus on anything other.<br />
<br />
Now the punishment varies. If you get a highly ranked opponent obviously you lose less points but since there is no mmr system going on and you might get let say a beginner this is more severe. From 1 occasion I've lost about 20 points give or take a few where as you only get 1 or 4 points from a win.<br />
<br />
If you want to argue that people should be punished for being afk on the que I can understand it but I don't see that it's necessary in a game where there is usually only 20 to 30 active games at weekends and around 6-12 on week.<br />
<br />
For those who just play for fun this won't be an issue obviously but if you wanna have fun and climb the ladder this becomes an issue. <br />
<br />
Since there are at least 2 points when the system basically prompts for afk why does it consist on going on to the game. I can't imagine winning a player who isn't playing against you really enjoyable even while you do get free points.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Free Trial]]></title>
			<link>https://forum.ndemiccreations.com/showthread.php?tid=10264</link>
			<pubDate>Tue, 14 Apr 2020 10:16:30 +0200</pubDate>
			<guid isPermaLink="false">https://forum.ndemiccreations.com/showthread.php?tid=10264</guid>
			<description><![CDATA[I think it'd be really nice if there were a free trial option for the full version of Plague Inc. so that way players could see if it's something they'd be interested in spending money on. I don't have the paid version, and there are some features like modifying genetic code that I would like to try out. However, I'm not 100% sure if I'm down to pay for it. I'm thinking a one or two day free trial period would suffice?]]></description>
			<content:encoded><![CDATA[I think it'd be really nice if there were a free trial option for the full version of Plague Inc. so that way players could see if it's something they'd be interested in spending money on. I don't have the paid version, and there are some features like modifying genetic code that I would like to try out. However, I'm not 100% sure if I'm down to pay for it. I'm thinking a one or two day free trial period would suffice?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Plague inc. And rebel inc. Evolved ports for mobile.]]></title>
			<link>https://forum.ndemiccreations.com/showthread.php?tid=10252</link>
			<pubDate>Fri, 03 Apr 2020 21:58:38 +0200</pubDate>
			<guid isPermaLink="false">https://forum.ndemiccreations.com/showthread.php?tid=10252</guid>
			<description><![CDATA[It may sound strange and unnecessary, but what if there would be mobile port's for Evolved versions of both plague inc. And rebel inc. It is a good idea in my opinion, Evolved versions of the games would be available on high-end tablets and smartphones. Many new not-very-expensive phones would run Evolved easily. Of course, there can be higher payment for Evolved version (i think 5-10 dollars would be ok)]]></description>
			<content:encoded><![CDATA[It may sound strange and unnecessary, but what if there would be mobile port's for Evolved versions of both plague inc. And rebel inc. It is a good idea in my opinion, Evolved versions of the games would be available on high-end tablets and smartphones. Many new not-very-expensive phones would run Evolved easily. Of course, there can be higher payment for Evolved version (i think 5-10 dollars would be ok)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Seperate save and quit options for mobile]]></title>
			<link>https://forum.ndemiccreations.com/showthread.php?tid=10248</link>
			<pubDate>Thu, 02 Apr 2020 22:00:16 +0200</pubDate>
			<guid isPermaLink="false">https://forum.ndemiccreations.com/showthread.php?tid=10248</guid>
			<description><![CDATA[On mobile the only option to quit is to "save and quit", similarly there is no way to save without quitting.<br />
<br />
It would be really nice if there was a way to quit without saving. It would also be convenient if there were a way to save without quitting.<br />
<br />
Both could be solved if there were separate "quit", and "save" buttons.]]></description>
			<content:encoded><![CDATA[On mobile the only option to quit is to "save and quit", similarly there is no way to save without quitting.<br />
<br />
It would be really nice if there was a way to quit without saving. It would also be convenient if there were a way to save without quitting.<br />
<br />
Both could be solved if there were separate "quit", and "save" buttons.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[ideas for plague]]></title>
			<link>https://forum.ndemiccreations.com/showthread.php?tid=10232</link>
			<pubDate>Wed, 25 Mar 2020 03:37:25 +0100</pubDate>
			<guid isPermaLink="false">https://forum.ndemiccreations.com/showthread.php?tid=10232</guid>
			<description><![CDATA[This is a redone post, I apologize for my English.<br />
My ideas:<br />
1-I have the idea of leaving the vehicles more realistic, with the number of healthy, infected and dead people.<br />
<a href="https://i.imgur.com/rwBlILB.png" target="_blank">https://i.imgur.com/rwBlILB.png</a><br />
2-I would like the Editor to change the boundaries and even create new countries. Also that there was a way to change City Cams. That would give more freedom and, consequently, more people playing.<br />
<a href="https://i.imgur.com/EiFGwUi.png" target="_blank">https://i.imgur.com/EiFGwUi.png</a><br />
<a href="https://i.imgur.com/PtJqPqc.png" target="_blank">https://i.imgur.com/PtJqPqc.png</a><br />
3-I wish there were wars in the game, as something normal or even to fight the disease, and may also be one of the consequences of the symptom "insanity".<br />
<a href="https://i.imgur.com/Ba0M4u7.png" target="_blank">https://i.imgur.com/Ba0M4u7.png</a><br />
And in those places there would be many deaths, but a higher rate of infection.<br />
4-I wish I could choose the district or province in which the disease begins, and there may also be migrations in the country itself, it would be much more realistic. And that a car model be added to symbolize land migration in the country.<br />
<a href="https://i.imgur.com/yEpZsgg.png" target="_blank">https://i.imgur.com/yEpZsgg.png</a><br />
<a href="https://i.imgur.com/uTtYt4X.png" target="_blank">https://i.imgur.com/uTtYt4X.png</a><br />
<br />
5- I would like countries to be able to create quarantines, which would be like closed borders, but with greater difficulty for someone infected to enter or leave.<br />
<a href="https://i.imgur.com/z3vRBR5.png" target="_blank">https://i.imgur.com/z3vRBR5.png</a><br />
6- Models for natural disasters<br />
<a href="https://i.imgur.com/MSzKSxp.png" target="_blank">https://i.imgur.com/MSzKSxp.png</a>]]></description>
			<content:encoded><![CDATA[This is a redone post, I apologize for my English.<br />
My ideas:<br />
1-I have the idea of leaving the vehicles more realistic, with the number of healthy, infected and dead people.<br />
<a href="https://i.imgur.com/rwBlILB.png" target="_blank">https://i.imgur.com/rwBlILB.png</a><br />
2-I would like the Editor to change the boundaries and even create new countries. Also that there was a way to change City Cams. That would give more freedom and, consequently, more people playing.<br />
<a href="https://i.imgur.com/EiFGwUi.png" target="_blank">https://i.imgur.com/EiFGwUi.png</a><br />
<a href="https://i.imgur.com/PtJqPqc.png" target="_blank">https://i.imgur.com/PtJqPqc.png</a><br />
3-I wish there were wars in the game, as something normal or even to fight the disease, and may also be one of the consequences of the symptom "insanity".<br />
<a href="https://i.imgur.com/Ba0M4u7.png" target="_blank">https://i.imgur.com/Ba0M4u7.png</a><br />
And in those places there would be many deaths, but a higher rate of infection.<br />
4-I wish I could choose the district or province in which the disease begins, and there may also be migrations in the country itself, it would be much more realistic. And that a car model be added to symbolize land migration in the country.<br />
<a href="https://i.imgur.com/yEpZsgg.png" target="_blank">https://i.imgur.com/yEpZsgg.png</a><br />
<a href="https://i.imgur.com/uTtYt4X.png" target="_blank">https://i.imgur.com/uTtYt4X.png</a><br />
<br />
5- I would like countries to be able to create quarantines, which would be like closed borders, but with greater difficulty for someone infected to enter or leave.<br />
<a href="https://i.imgur.com/z3vRBR5.png" target="_blank">https://i.imgur.com/z3vRBR5.png</a><br />
6- Models for natural disasters<br />
<a href="https://i.imgur.com/MSzKSxp.png" target="_blank">https://i.imgur.com/MSzKSxp.png</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[sea- and air-port closure]]></title>
			<link>https://forum.ndemiccreations.com/showthread.php?tid=10199</link>
			<pubDate>Mon, 09 Mar 2020 03:08:29 +0100</pubDate>
			<guid isPermaLink="false">https://forum.ndemiccreations.com/showthread.php?tid=10199</guid>
			<description><![CDATA[Watching the coronavirus.<br />
<br />
Countries don't shut down their ports to everybody. They do it selectively.<br />
<br />
Suggestion: have countries shut their ports selectively.<br />
<br />
Might make Greenland et al. easier and/or more realistic.]]></description>
			<content:encoded><![CDATA[Watching the coronavirus.<br />
<br />
Countries don't shut down their ports to everybody. They do it selectively.<br />
<br />
Suggestion: have countries shut their ports selectively.<br />
<br />
Might make Greenland et al. easier and/or more realistic.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Please fix the prion]]></title>
			<link>https://forum.ndemiccreations.com/showthread.php?tid=10169</link>
			<pubDate>Sat, 15 Feb 2020 17:16:54 +0100</pubDate>
			<guid isPermaLink="false">https://forum.ndemiccreations.com/showthread.php?tid=10169</guid>
			<description><![CDATA[In real life prions are just a bunch of missfolded proteins: No DNA. Because of this some things should be changed in-game. Messages like "Prion DNA has been detected" or pop-ups about the cure such as "[disease name] genes manipulated" could easily replace "Genome", "DNA" or anything like that with "Aminoacids" or "structure".<br />
Also "Genetic ReShuffle" could be replaced with either "Aminoacid ReShuffle" or "Prion/protein ReFolding"- I know this just a finicky thing, but I think this changes are necessary because of the sense of realism that the game tries to evoke.<br />
<br />
And well, this is just another nit-pick, but a unique icon for neuronal atrophy would look pretty good. Same with "arid" or "rash". That poor icon is too overused]]></description>
			<content:encoded><![CDATA[In real life prions are just a bunch of missfolded proteins: No DNA. Because of this some things should be changed in-game. Messages like "Prion DNA has been detected" or pop-ups about the cure such as "[disease name] genes manipulated" could easily replace "Genome", "DNA" or anything like that with "Aminoacids" or "structure".<br />
Also "Genetic ReShuffle" could be replaced with either "Aminoacid ReShuffle" or "Prion/protein ReFolding"- I know this just a finicky thing, but I think this changes are necessary because of the sense of realism that the game tries to evoke.<br />
<br />
And well, this is just another nit-pick, but a unique icon for neuronal atrophy would look pretty good. Same with "arid" or "rash". That poor icon is too overused]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Explanations for Event Variables]]></title>
			<link>https://forum.ndemiccreations.com/showthread.php?tid=10156</link>
			<pubDate>Sat, 08 Feb 2020 12:12:52 +0100</pubDate>
			<guid isPermaLink="false">https://forum.ndemiccreations.com/showthread.php?tid=10156</guid>
			<description><![CDATA[Making events is quite hard for me, especially with the lack of knowledge regarding most symbols to use, the brackets, the values and whatnot. So how about a little question mark button beside the Confirm button in the Event edit screens that tells you what the event does and how it's activated in a simple way? For example, if Event Condition is set to ''Country Name: USA'' and ''Infected = 5000'', the question mark, when the cursor hovers on it, will reveal a text box that says ''Event will trigger when USA has 5000 Infected people.''. This will make it easier for newbies like me to put Events together.]]></description>
			<content:encoded><![CDATA[Making events is quite hard for me, especially with the lack of knowledge regarding most symbols to use, the brackets, the values and whatnot. So how about a little question mark button beside the Confirm button in the Event edit screens that tells you what the event does and how it's activated in a simple way? For example, if Event Condition is set to ''Country Name: USA'' and ''Infected = 5000'', the question mark, when the cursor hovers on it, will reveal a text box that says ''Event will trigger when USA has 5000 Infected people.''. This will make it easier for newbies like me to put Events together.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Plague Inc: The Board Game]]></title>
			<link>https://forum.ndemiccreations.com/showthread.php?tid=10099</link>
			<pubDate>Mon, 16 Dec 2019 10:24:13 +0100</pubDate>
			<guid isPermaLink="false">https://forum.ndemiccreations.com/showthread.php?tid=10099</guid>
			<description><![CDATA[I'm not sure if it's been suggested before but are there any plans to have an online version of the board game (an online version of an offline version of a pc version of an ios game)<br />
<br />
Things like monopoly, uni, risk etc have an online version for people who can't get enough people together to play IRL and I'd like to be able to play the board game without having to find a bunch of friends to come over and play.<br />
<br />
Thanks]]></description>
			<content:encoded><![CDATA[I'm not sure if it's been suggested before but are there any plans to have an online version of the board game (an online version of an offline version of a pc version of an ios game)<br />
<br />
Things like monopoly, uni, risk etc have an online version for people who can't get enough people together to play IRL and I'd like to be able to play the board game without having to find a bunch of friends to come over and play.<br />
<br />
Thanks]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Ideas for the game]]></title>
			<link>https://forum.ndemiccreations.com/showthread.php?tid=10039</link>
			<pubDate>Sat, 14 Sep 2019 20:07:19 +0200</pubDate>
			<guid isPermaLink="false">https://forum.ndemiccreations.com/showthread.php?tid=10039</guid>
			<description><![CDATA[This is a redone post, I apologize for my English.<br />
My ideas:<br />
1-I have the idea of leaving the vehicles more realistic, with the number of healthy, infected and dead people.<br />
<a href="https://i.imgur.com/rwBlILB.png" target="_blank">https://i.imgur.com/rwBlILB.png</a><br />
2-I would like the Editor to change the boundaries and even create new countries. Also that there was a way to change City Cams. That would give more freedom and, consequently, more people playing.<br />
<a href="https://i.imgur.com/EiFGwUi.png" target="_blank">https://i.imgur.com/EiFGwUi.png</a><br />
<a href="https://i.imgur.com/PtJqPqc.png" target="_blank">https://i.imgur.com/PtJqPqc.png</a><br />
3-I wish there were wars in the game, as something normal or even to fight the disease, and may also be one of the consequences of the symptom "insanity".<br />
<a href="https://i.imgur.com/Ba0M4u7.png" target="_blank">https://i.imgur.com/Ba0M4u7.png</a><br />
And in those places there would be many deaths, but a higher rate of infection.<br />
4-I wish I could choose the district or province in which the disease begins, and there may also be migrations in the country itself, it would be much more realistic. And that a car model be added to symbolize land migration in the country.<br />
<a href="https://i.imgur.com/yEpZsgg.png" target="_blank">https://i.imgur.com/yEpZsgg.png</a><br />
<a href="https://i.imgur.com/uTtYt4X.png" target="_blank">https://i.imgur.com/uTtYt4X.png</a><br />
<br />
5- I would like countries to be able to create quarantines, which would be like closed borders, but with greater difficulty for someone infected to enter or leave.<br />
<a href="https://i.imgur.com/z3vRBR5.png" target="_blank">https://i.imgur.com/z3vRBR5.png</a><br />
6- Models for natural disasters<br />
<a href="https://i.imgur.com/MSzKSxp.png" target="_blank">https://i.imgur.com/MSzKSxp.png</a>]]></description>
			<content:encoded><![CDATA[This is a redone post, I apologize for my English.<br />
My ideas:<br />
1-I have the idea of leaving the vehicles more realistic, with the number of healthy, infected and dead people.<br />
<a href="https://i.imgur.com/rwBlILB.png" target="_blank">https://i.imgur.com/rwBlILB.png</a><br />
2-I would like the Editor to change the boundaries and even create new countries. Also that there was a way to change City Cams. That would give more freedom and, consequently, more people playing.<br />
<a href="https://i.imgur.com/EiFGwUi.png" target="_blank">https://i.imgur.com/EiFGwUi.png</a><br />
<a href="https://i.imgur.com/PtJqPqc.png" target="_blank">https://i.imgur.com/PtJqPqc.png</a><br />
3-I wish there were wars in the game, as something normal or even to fight the disease, and may also be one of the consequences of the symptom "insanity".<br />
<a href="https://i.imgur.com/Ba0M4u7.png" target="_blank">https://i.imgur.com/Ba0M4u7.png</a><br />
And in those places there would be many deaths, but a higher rate of infection.<br />
4-I wish I could choose the district or province in which the disease begins, and there may also be migrations in the country itself, it would be much more realistic. And that a car model be added to symbolize land migration in the country.<br />
<a href="https://i.imgur.com/yEpZsgg.png" target="_blank">https://i.imgur.com/yEpZsgg.png</a><br />
<a href="https://i.imgur.com/uTtYt4X.png" target="_blank">https://i.imgur.com/uTtYt4X.png</a><br />
<br />
5- I would like countries to be able to create quarantines, which would be like closed borders, but with greater difficulty for someone infected to enter or leave.<br />
<a href="https://i.imgur.com/z3vRBR5.png" target="_blank">https://i.imgur.com/z3vRBR5.png</a><br />
6- Models for natural disasters<br />
<a href="https://i.imgur.com/MSzKSxp.png" target="_blank">https://i.imgur.com/MSzKSxp.png</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Proposed New Arrangement for Scenario Creator UI]]></title>
			<link>https://forum.ndemiccreations.com/showthread.php?tid=9898</link>
			<pubDate>Fri, 07 Jun 2019 07:49:24 +0200</pubDate>
			<guid isPermaLink="false">https://forum.ndemiccreations.com/showthread.php?tid=9898</guid>
			<description><![CDATA[Update:<br />
Got a short response on Steam:<br />
"Thank you for sharing this, I will forward this onto the dev team to have a look at <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" />"<br />
screenshot: <a href="https://imgur.com/a/3wZRXDS" target="_blank">https://imgur.com/a/3wZRXDS</a><br />
<br />
I want to proposed a new arrangement for the Scenario Creator UI on PC.  The current UI is stretched out in way that is hard to look at and wastes screen space.<br />
<br />
Simple as that. <br />
<br />
Below is the basic improvement I made editing screenshots.<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".png" />&nbsp;&nbsp;<a href="attachment.php?aid=258" target="_blank">SCENARIO CREATOR AL UI (SMALLer).png</a> (Size: 355.17 KB / Downloads: 2)
<!-- end: postbit_attachments_attachment --><br />
<br />
and the higher res image on imgur<br />
<br />
     <a href="https://i.imgur.com/C2iwujF.png" target="_blank">https://i.imgur.com/C2iwujF.png</a><br />
<br />
My post on reddit:<br />
<a href="https://old.reddit.com/r/Plague_Inc/comments/bxugjr/proposed_new_arrangement_for_scenario_creator_ui/?" target="_blank">https://old.reddit.com/r/Plague_Inc/comm...eator_ui/?</a><br />
<br />
My post on Steam: <a href="https://steamcommunity.com/app/246620/discussions/0/1642039362994098007/" target="_blank">https://steamcommunity.com/app/246620/di...994098007/</a><br />
<br />
EDIT: Original UI For comparison:<br />
<a href="https://i.imgur.com/Up5artM.png" target="_blank">https://i.imgur.com/Up5artM.png</a>]]></description>
			<content:encoded><![CDATA[Update:<br />
Got a short response on Steam:<br />
"Thank you for sharing this, I will forward this onto the dev team to have a look at <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" />"<br />
screenshot: <a href="https://imgur.com/a/3wZRXDS" target="_blank">https://imgur.com/a/3wZRXDS</a><br />
<br />
I want to proposed a new arrangement for the Scenario Creator UI on PC.  The current UI is stretched out in way that is hard to look at and wastes screen space.<br />
<br />
Simple as that. <br />
<br />
Below is the basic improvement I made editing screenshots.<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".png" />&nbsp;&nbsp;<a href="attachment.php?aid=258" target="_blank">SCENARIO CREATOR AL UI (SMALLer).png</a> (Size: 355.17 KB / Downloads: 2)
<!-- end: postbit_attachments_attachment --><br />
<br />
and the higher res image on imgur<br />
<br />
     <a href="https://i.imgur.com/C2iwujF.png" target="_blank">https://i.imgur.com/C2iwujF.png</a><br />
<br />
My post on reddit:<br />
<a href="https://old.reddit.com/r/Plague_Inc/comments/bxugjr/proposed_new_arrangement_for_scenario_creator_ui/?" target="_blank">https://old.reddit.com/r/Plague_Inc/comm...eator_ui/?</a><br />
<br />
My post on Steam: <a href="https://steamcommunity.com/app/246620/discussions/0/1642039362994098007/" target="_blank">https://steamcommunity.com/app/246620/di...994098007/</a><br />
<br />
EDIT: Original UI For comparison:<br />
<a href="https://i.imgur.com/Up5artM.png" target="_blank">https://i.imgur.com/Up5artM.png</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Add ultra fast forward to mobile]]></title>
			<link>https://forum.ndemiccreations.com/showthread.php?tid=9819</link>
			<pubDate>Wed, 17 Apr 2019 12:32:48 +0200</pubDate>
			<guid isPermaLink="false">https://forum.ndemiccreations.com/showthread.php?tid=9819</guid>
			<description><![CDATA[There are times (especially with shadow plaque) where it is too much waiting. A faster forward would really help.]]></description>
			<content:encoded><![CDATA[There are times (especially with shadow plaque) where it is too much waiting. A faster forward would really help.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Please add anti vaxxers as a event in game]]></title>
			<link>https://forum.ndemiccreations.com/showthread.php?tid=9734</link>
			<pubDate>Wed, 27 Feb 2019 13:54:26 +0100</pubDate>
			<guid isPermaLink="false">https://forum.ndemiccreations.com/showthread.php?tid=9734</guid>
			<description><![CDATA[Literally Anti vaxxers]]></description>
			<content:encoded><![CDATA[Literally Anti vaxxers]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Update to the scenario creator world map]]></title>
			<link>https://forum.ndemiccreations.com/showthread.php?tid=9716</link>
			<pubDate>Tue, 19 Feb 2019 21:43:14 +0100</pubDate>
			<guid isPermaLink="false">https://forum.ndemiccreations.com/showthread.php?tid=9716</guid>
			<description><![CDATA[I have a suggestion to be added to the world map in the scenario creator and it is that you can change the amount of land a country has by making more/less land  and that you can delete countries from the map.]]></description>
			<content:encoded><![CDATA[I have a suggestion to be added to the world map in the scenario creator and it is that you can change the amount of land a country has by making more/less land  and that you can delete countries from the map.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Adding More Customizability to the Scenario Creator]]></title>
			<link>https://forum.ndemiccreations.com/showthread.php?tid=9183</link>
			<pubDate>Thu, 23 Aug 2018 19:42:08 +0200</pubDate>
			<guid isPermaLink="false">https://forum.ndemiccreations.com/showthread.php?tid=9183</guid>
			<description><![CDATA[Hey Plague Inc. Devs!<br />
<br />
Just something that I noticed while messing around in the scenario creator, but there is a set limit to the population density, amount of medical funding, importance, etc.<br />
<br />
Could you possibly make it so we're able to bypass the set limits? You'd still have to include what they normally are, though.<br />
<br />
Just a suggestion! I hope you think about it. <img src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" />]]></description>
			<content:encoded><![CDATA[Hey Plague Inc. Devs!<br />
<br />
Just something that I noticed while messing around in the scenario creator, but there is a set limit to the population density, amount of medical funding, importance, etc.<br />
<br />
Could you possibly make it so we're able to bypass the set limits? You'd still have to include what they normally are, though.<br />
<br />
Just a suggestion! I hope you think about it. <img src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Suggestion for Multiplayer]]></title>
			<link>https://forum.ndemiccreations.com/showthread.php?tid=3750</link>
			<pubDate>Tue, 17 Jul 2018 08:44:08 +0200</pubDate>
			<guid isPermaLink="false">https://forum.ndemiccreations.com/showthread.php?tid=3750</guid>
			<description><![CDATA[I've been trying to think of ways of how the multiplayer component could work that would be fun for both sides and I think I have a couple of suggestions that might work.<br />
<br />
1. For the human side, how about having money as their resource. Make the human players part of a 'world organization', like WHO, with finite monetary resources which they can allocate to different parts of the world where they think the virus might be hitting.<br />
<br />
2. Make a minigame wherein the human player has to match DNA samples of various plagues and such to samples submitted by doctors from around the world. Could also just automate this, but by making it a game, it would increase player participation as well as give a sense of accomplishment if they are able to identify it early. Perhaps make it to where more money allocated to the country would give less 'false' submissions.<br />
<br />
3. Give the human players control over being able to restrict travel and such, but give them severe penalties for doing so, such as lowered income for the cure, increased chance of social unrest, etc., so that they won't do so until they have to.<br />
I enjoy the game immensely and am looking forward to seeing what the multiplayer aspect will be like. These are just suggestions and hopefully they engender some ideas. Thanks!]]></description>
			<content:encoded><![CDATA[I've been trying to think of ways of how the multiplayer component could work that would be fun for both sides and I think I have a couple of suggestions that might work.<br />
<br />
1. For the human side, how about having money as their resource. Make the human players part of a 'world organization', like WHO, with finite monetary resources which they can allocate to different parts of the world where they think the virus might be hitting.<br />
<br />
2. Make a minigame wherein the human player has to match DNA samples of various plagues and such to samples submitted by doctors from around the world. Could also just automate this, but by making it a game, it would increase player participation as well as give a sense of accomplishment if they are able to identify it early. Perhaps make it to where more money allocated to the country would give less 'false' submissions.<br />
<br />
3. Give the human players control over being able to restrict travel and such, but give them severe penalties for doing so, such as lowered income for the cure, increased chance of social unrest, etc., so that they won't do so until they have to.<br />
I enjoy the game immensely and am looking forward to seeing what the multiplayer aspect will be like. These are just suggestions and hopefully they engender some ideas. Thanks!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[new official scenario’s release]]></title>
			<link>https://forum.ndemiccreations.com/showthread.php?tid=3642</link>
			<pubDate>Fri, 01 Jun 2018 16:07:54 +0200</pubDate>
			<guid isPermaLink="false">https://forum.ndemiccreations.com/showthread.php?tid=3642</guid>
			<description><![CDATA[As all of you know, two new official scenarios were released a couple of days ago.<br />
I downloaded both of them on 30-5-18 and immediately played them. I always play scenarios that I’ve never played before in “casual”.<br />
I played [Science Denial] in “casual” mode and actually got a gold star!<br />
[Ultimate Board Games] was not at all as easy. I did get a silver star on “casual”; but nothing on “normal”.<br />
I always choose the United States as the starting country because, if you can win using it as the starting point, it usually provides a baseline that I can use in determining how hard or how easy other countries will be.<br />
It’s ironic that I did amazingly well on “Normal”! I can’t even imagine successful getting world wide coverage, when I only covered the US and Greenland, and portions of several other countries (most coverage was Norway and Sweden).<br />
Below I’ve listed what happened:<br />
<br />
Achievement:<br />
   “Infecting tabletops”<br />
   “Party hard”<br />
   “Catan you believe it”<br />
   “Spelling out success”<br />
Normal <br />
741 days<br />
245347049 games<br />
<br />
I don’t doubt that there’s a lot of you that will blow me away, and it would sure be great if your results were posted in this thread.<br />
<br />
A couple of things that I observed was that you can’t modify “Genetic Code”<br />
and you can’t “devolve” any of the traits.]]></description>
			<content:encoded><![CDATA[As all of you know, two new official scenarios were released a couple of days ago.<br />
I downloaded both of them on 30-5-18 and immediately played them. I always play scenarios that I’ve never played before in “casual”.<br />
I played [Science Denial] in “casual” mode and actually got a gold star!<br />
[Ultimate Board Games] was not at all as easy. I did get a silver star on “casual”; but nothing on “normal”.<br />
I always choose the United States as the starting country because, if you can win using it as the starting point, it usually provides a baseline that I can use in determining how hard or how easy other countries will be.<br />
It’s ironic that I did amazingly well on “Normal”! I can’t even imagine successful getting world wide coverage, when I only covered the US and Greenland, and portions of several other countries (most coverage was Norway and Sweden).<br />
Below I’ve listed what happened:<br />
<br />
Achievement:<br />
   “Infecting tabletops”<br />
   “Party hard”<br />
   “Catan you believe it”<br />
   “Spelling out success”<br />
Normal <br />
741 days<br />
245347049 games<br />
<br />
I don’t doubt that there’s a lot of you that will blow me away, and it would sure be great if your results were posted in this thread.<br />
<br />
A couple of things that I observed was that you can’t modify “Genetic Code”<br />
and you can’t “devolve” any of the traits.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Shadow Plague Effects on Humans]]></title>
			<link>https://forum.ndemiccreations.com/showthread.php?tid=3525</link>
			<pubDate>Fri, 20 Apr 2018 21:46:31 +0200</pubDate>
			<guid isPermaLink="false">https://forum.ndemiccreations.com/showthread.php?tid=3525</guid>
			<description><![CDATA[This is a simple suggestion, remove the abilities on the x-ray screen and replace it with a human to represents the effects of the Shadow Plague on humans.]]></description>
			<content:encoded><![CDATA[This is a simple suggestion, remove the abilities on the x-ray screen and replace it with a human to represents the effects of the Shadow Plague on humans.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Plague Inc evolved On PS Vita?]]></title>
			<link>https://forum.ndemiccreations.com/showthread.php?tid=3509</link>
			<pubDate>Sat, 14 Apr 2018 12:32:10 +0200</pubDate>
			<guid isPermaLink="false">https://forum.ndemiccreations.com/showthread.php?tid=3509</guid>
			<description><![CDATA[Hello everybody!<br />
<br />
Plague Inc on smartphones and Plague Inc Evolved on PC and home console... Why not a Plague Inc on handheld console as PS Vita?? Please, it would be sooooo great!!]]></description>
			<content:encoded><![CDATA[Hello everybody!<br />
<br />
Plague Inc on smartphones and Plague Inc Evolved on PC and home console... Why not a Plague Inc on handheld console as PS Vita?? Please, it would be sooooo great!!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Rewind Feature]]></title>
			<link>https://forum.ndemiccreations.com/showthread.php?tid=3419</link>
			<pubDate>Thu, 22 Mar 2018 17:55:35 +0100</pubDate>
			<guid isPermaLink="false">https://forum.ndemiccreations.com/showthread.php?tid=3419</guid>
			<description><![CDATA[Sometimes we mistakenly evolved a Wrong Trait or devolved an Important Trait...<br />
<br />
<div style="text-align: right;">Refunded Points might not be useful if the Plague has been spotted and the other countries will research a cure...</div>
<br />
<div style="text-align: center;"><span style="font-weight: bold;">Any future plans to have a Rewind Feature as avoiding the failures of infection?</span></div>
<br />
<div style="text-align: right;"><span style="font-style: italic;">At least 5 Times of <span style="text-decoration: underline;">Rewind</span> (or "Undo Actions" within 8 Events / 6 Days) and it's no longer available if the Rewind has been used frequently</span></div>]]></description>
			<content:encoded><![CDATA[Sometimes we mistakenly evolved a Wrong Trait or devolved an Important Trait...<br />
<br />
<div style="text-align: right;">Refunded Points might not be useful if the Plague has been spotted and the other countries will research a cure...</div>
<br />
<div style="text-align: center;"><span style="font-weight: bold;">Any future plans to have a Rewind Feature as avoiding the failures of infection?</span></div>
<br />
<div style="text-align: right;"><span style="font-style: italic;">At least 5 Times of <span style="text-decoration: underline;">Rewind</span> (or "Undo Actions" within 8 Events / 6 Days) and it's no longer available if the Rewind has been used frequently</span></div>]]></content:encoded>
		</item>
	</channel>
</rss>