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		<title><![CDATA[Ndemic Creations Forum - Scenario Creator]]></title>
		<link>https://forum.ndemiccreations.com/</link>
		<description><![CDATA[Ndemic Creations Forum - https://forum.ndemiccreations.com]]></description>
		<pubDate>Thu, 16 Apr 2026 10:09:09 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Temporary effect with traits]]></title>
			<link>https://forum.ndemiccreations.com/showthread.php?tid=10605</link>
			<pubDate>Wed, 18 Nov 2020 19:55:00 +0100</pubDate>
			<guid isPermaLink="false">https://forum.ndemiccreations.com/showthread.php?tid=10605</guid>
			<description><![CDATA[I saw a scenario where there was a trait that increased lethality and infectivity massively, then after a certain amount of days, it goes back to normal. Any idea how to do this?]]></description>
			<content:encoded><![CDATA[I saw a scenario where there was a trait that increased lethality and infectivity massively, then after a certain amount of days, it goes back to normal. Any idea how to do this?]]></content:encoded>
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			<title><![CDATA[How scenario android to pc]]></title>
			<link>https://forum.ndemiccreations.com/showthread.php?tid=10424</link>
			<pubDate>Sun, 19 Jul 2020 05:11:07 +0200</pubDate>
			<guid isPermaLink="false">https://forum.ndemiccreations.com/showthread.php?tid=10424</guid>
			<description><![CDATA[How to upload my scenario on mobile to PC????<img src="images/smilies/huh.gif" style="vertical-align: middle;" border="0" alt="Huh" title="Huh" />]]></description>
			<content:encoded><![CDATA[How to upload my scenario on mobile to PC????<img src="images/smilies/huh.gif" style="vertical-align: middle;" border="0" alt="Huh" title="Huh" />]]></content:encoded>
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			<title><![CDATA[Renaming active abilities with scenario creator?]]></title>
			<link>https://forum.ndemiccreations.com/showthread.php?tid=10180</link>
			<pubDate>Mon, 24 Feb 2020 17:03:18 +0100</pubDate>
			<guid isPermaLink="false">https://forum.ndemiccreations.com/showthread.php?tid=10180</guid>
			<description><![CDATA[In creating a custom scenario with Shadow plague as the base- I’m trying to rename the active abilities. When I test the scenario, after purchasing the abilities equivalent to vampire travel/lairs/blood rage, the icons do appear and seem available for use however for example when I try to drag the travel bat icon to the country the vampire is in, nothing happens, I can’t make the vampire travel. And when I go back to the scenario creator to edit- the names of the active abilities have reverted to the normal shadow plague names. The new names won’t actually save.<br />
<br />
Is this a bug or is there some kind of workaround, something I’m missing?<br />
<br />
This is on iOS]]></description>
			<content:encoded><![CDATA[In creating a custom scenario with Shadow plague as the base- I’m trying to rename the active abilities. When I test the scenario, after purchasing the abilities equivalent to vampire travel/lairs/blood rage, the icons do appear and seem available for use however for example when I try to drag the travel bat icon to the country the vampire is in, nothing happens, I can’t make the vampire travel. And when I go back to the scenario creator to edit- the names of the active abilities have reverted to the normal shadow plague names. The new names won’t actually save.<br />
<br />
Is this a bug or is there some kind of workaround, something I’m missing?<br />
<br />
This is on iOS]]></content:encoded>
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		<item>
			<title><![CDATA[Event creation questions]]></title>
			<link>https://forum.ndemiccreations.com/showthread.php?tid=10153</link>
			<pubDate>Wed, 05 Feb 2020 21:42:21 +0100</pubDate>
			<guid isPermaLink="false">https://forum.ndemiccreations.com/showthread.php?tid=10153</guid>
			<description><![CDATA[I’m in the middle of making a custom Scenario. Many upgrades have been set up, and I’m pretty much done with the Symptoms, Abilities &amp; Transmissions, but now I need to bring in some special events to fit with the scenario.<br />
<br />
I had one in mind that starts with a set-up, then basically a pass-or-fail condition. Basically, first one event would have a chance to start after a certain amount of time, then later, either one or the other event would start at a random chance after more time passes. How would I do this without having both events go off at the same time? I believe it can be made so that one event can’t be started if another is already, but would that also count for if both events were to potentially trigger at once? I’m afraid of potential crashes.<br />
<br />
Also, I’m a little confused by Sides of Expression. Parts of it don’t seem too hard, like adding in some variables on the left side, then a number on the right side, but the other way around, or numbers on both sides? I don’t get it, if that can do anything. I also don’t get all of the extra symbols that can be used like the diagonal line going through an equals symbol or a horizontal line bellow an arrow.<br />
<br />
Anyone willing to help me out with them? One of the main reasons I got Plague Inc. Evolved was because of the Scenario Editor.]]></description>
			<content:encoded><![CDATA[I’m in the middle of making a custom Scenario. Many upgrades have been set up, and I’m pretty much done with the Symptoms, Abilities &amp; Transmissions, but now I need to bring in some special events to fit with the scenario.<br />
<br />
I had one in mind that starts with a set-up, then basically a pass-or-fail condition. Basically, first one event would have a chance to start after a certain amount of time, then later, either one or the other event would start at a random chance after more time passes. How would I do this without having both events go off at the same time? I believe it can be made so that one event can’t be started if another is already, but would that also count for if both events were to potentially trigger at once? I’m afraid of potential crashes.<br />
<br />
Also, I’m a little confused by Sides of Expression. Parts of it don’t seem too hard, like adding in some variables on the left side, then a number on the right side, but the other way around, or numbers on both sides? I don’t get it, if that can do anything. I also don’t get all of the extra symbols that can be used like the diagonal line going through an equals symbol or a horizontal line bellow an arrow.<br />
<br />
Anyone willing to help me out with them? One of the main reasons I got Plague Inc. Evolved was because of the Scenario Editor.]]></content:encoded>
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			<title><![CDATA[Question about disease template of scenario Creator]]></title>
			<link>https://forum.ndemiccreations.com/showthread.php?tid=10133</link>
			<pubDate>Sun, 26 Jan 2020 09:11:57 +0100</pubDate>
			<guid isPermaLink="false">https://forum.ndemiccreations.com/showthread.php?tid=10133</guid>
			<description><![CDATA[When using virus as disease template , I want to add Trojan planes to the trail and generate Trojan airplane<img src="images/smilies/huh.gif" style="vertical-align: middle;" border="0" alt="Huh" title="Huh" />]]></description>
			<content:encoded><![CDATA[When using virus as disease template , I want to add Trojan planes to the trail and generate Trojan airplane<img src="images/smilies/huh.gif" style="vertical-align: middle;" border="0" alt="Huh" title="Huh" />]]></content:encoded>
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			<title><![CDATA[Disease notice condition not working]]></title>
			<link>https://forum.ndemiccreations.com/showthread.php?tid=10113</link>
			<pubDate>Thu, 26 Dec 2019 08:33:30 +0100</pubDate>
			<guid isPermaLink="false">https://forum.ndemiccreations.com/showthread.php?tid=10113</guid>
			<description><![CDATA[Im making my own scenario with a custom disease notice message but it dosen't seem to work. I tried on global then country then both and none of them worked.<img src="images/smilies/huh.gif" style="vertical-align: middle;" border="0" alt="Huh" title="Huh" />]]></description>
			<content:encoded><![CDATA[Im making my own scenario with a custom disease notice message but it dosen't seem to work. I tried on global then country then both and none of them worked.<img src="images/smilies/huh.gif" style="vertical-align: middle;" border="0" alt="Huh" title="Huh" />]]></content:encoded>
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			<title><![CDATA[How do you play exported Scenarios on mobile?]]></title>
			<link>https://forum.ndemiccreations.com/showthread.php?tid=9938</link>
			<pubDate>Thu, 11 Jul 2019 18:24:04 +0200</pubDate>
			<guid isPermaLink="false">https://forum.ndemiccreations.com/showthread.php?tid=9938</guid>
			<description><![CDATA[Hi! I would like to know how to play exported scenarios for plauge inc android! It dosen't seem like i can open a .plaugeinc file with the Plauge inc game.]]></description>
			<content:encoded><![CDATA[Hi! I would like to know how to play exported scenarios for plauge inc android! It dosen't seem like i can open a .plaugeinc file with the Plauge inc game.]]></content:encoded>
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			<title><![CDATA[How would this work?]]></title>
			<link>https://forum.ndemiccreations.com/showthread.php?tid=9900</link>
			<pubDate>Fri, 14 Jun 2019 06:02:47 +0200</pubDate>
			<guid isPermaLink="false">https://forum.ndemiccreations.com/showthread.php?tid=9900</guid>
			<description><![CDATA[My plague is a little strange.<br />
<br />
A paranormal illness that turns people into literal plastic mannequins that has no facial features. They hide in stores and turn other people into mannequins by touching them. Their ability is the power to appear behind someone when not looked at by humans.<br />
<br />
So, that being said.<br />
<br />
How would the cure work? If this is a paranormal illness that turns skin to plastic, then how could the cure reverse it? I am designing my plague off of the necroa virus.<br />
<br />
Feedback on how it could work? I will hear your suggestions and use them in my scenario if they sound reasonable.]]></description>
			<content:encoded><![CDATA[My plague is a little strange.<br />
<br />
A paranormal illness that turns people into literal plastic mannequins that has no facial features. They hide in stores and turn other people into mannequins by touching them. Their ability is the power to appear behind someone when not looked at by humans.<br />
<br />
So, that being said.<br />
<br />
How would the cure work? If this is a paranormal illness that turns skin to plastic, then how could the cure reverse it? I am designing my plague off of the necroa virus.<br />
<br />
Feedback on how it could work? I will hear your suggestions and use them in my scenario if they sound reasonable.]]></content:encoded>
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			<title><![CDATA[Custom Defeat Conditions]]></title>
			<link>https://forum.ndemiccreations.com/showthread.php?tid=3800</link>
			<pubDate>Sat, 04 Aug 2018 01:15:22 +0200</pubDate>
			<guid isPermaLink="false">https://forum.ndemiccreations.com/showthread.php?tid=3800</guid>
			<description><![CDATA[I'm trying to create a plague similar to the 'Anti-Plague' Scenario, but this one's based on the Neurax Worm and is themed around Kamen Rider.<br />
<br />
Your Transmissions are replaced with Kamen Rider Gaim's forms and are used to defeat Inves (Infectivity).<br />
<br />
Your Symptoms are replaced with Kamen Rider Ex-Aid's forms, and are used to defeat Bugsters (Severity).<br />
<br />
Your Abilities are replaced with Kamen Rider Wizard's forms, and are used to defeat Phantoms (Lethality).<br />
<br />
My issue is: for this scenario to work, I need to be able to make it so that you're defeated when the number of healthy people left in the world reaches 0...but I can't find anything like that in the options...<br />
<br />
Basically, I need to know how you can make custom defeat conditions...can someone help?<br />
<br />
EDIT: In retrospect, some of the ideas need some reworking...like what the three plague stats (Infectivity, Severity, and Lethality) are... ... ...<br />
<br />
...So... ... ...I may have to rework some things...<br />
<br />
...But my point still stands: need a way to make custom defeat options...]]></description>
			<content:encoded><![CDATA[I'm trying to create a plague similar to the 'Anti-Plague' Scenario, but this one's based on the Neurax Worm and is themed around Kamen Rider.<br />
<br />
Your Transmissions are replaced with Kamen Rider Gaim's forms and are used to defeat Inves (Infectivity).<br />
<br />
Your Symptoms are replaced with Kamen Rider Ex-Aid's forms, and are used to defeat Bugsters (Severity).<br />
<br />
Your Abilities are replaced with Kamen Rider Wizard's forms, and are used to defeat Phantoms (Lethality).<br />
<br />
My issue is: for this scenario to work, I need to be able to make it so that you're defeated when the number of healthy people left in the world reaches 0...but I can't find anything like that in the options...<br />
<br />
Basically, I need to know how you can make custom defeat conditions...can someone help?<br />
<br />
EDIT: In retrospect, some of the ideas need some reworking...like what the three plague stats (Infectivity, Severity, and Lethality) are... ... ...<br />
<br />
...So... ... ...I may have to rework some things...<br />
<br />
...But my point still stands: need a way to make custom defeat options...]]></content:encoded>
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			<title><![CDATA[Import from steam workshop]]></title>
			<link>https://forum.ndemiccreations.com/showthread.php?tid=3795</link>
			<pubDate>Wed, 01 Aug 2018 21:37:56 +0200</pubDate>
			<guid isPermaLink="false">https://forum.ndemiccreations.com/showthread.php?tid=3795</guid>
			<description><![CDATA[I've subscribed to a few scenarios in the steam workshop, and they show up fine in the normal play screen, but when I go into the creator and try to import from the steam workshop nothing shows up. Am I missing something or is this feature not implemented yet?]]></description>
			<content:encoded><![CDATA[I've subscribed to a few scenarios in the steam workshop, and they show up fine in the normal play screen, but when I go into the creator and try to import from the steam workshop nothing shows up. Am I missing something or is this feature not implemented yet?]]></content:encoded>
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			<title><![CDATA[some thoughts]]></title>
			<link>https://forum.ndemiccreations.com/showthread.php?tid=3591</link>
			<pubDate>Wed, 09 May 2018 22:11:06 +0200</pubDate>
			<guid isPermaLink="false">https://forum.ndemiccreations.com/showthread.php?tid=3591</guid>
			<description><![CDATA[One of the considerations that I have been constantly relying on as I have been creating scenario’s and testing them is to use the world data screen<br />
extensively.<br />
Every time I alter infectivity, severity and lethality, I test, paying special attention to the disease graph and infection spread summary.<br />
I find that the feedback permits close analysis and sometimes even results in adding/subtracting, or removing traits.<br />
creating modifications to the trait’s overall effects on the the game.<br />
<br />
What methods have you found advantageous in creating your scenarios?]]></description>
			<content:encoded><![CDATA[One of the considerations that I have been constantly relying on as I have been creating scenario’s and testing them is to use the world data screen<br />
extensively.<br />
Every time I alter infectivity, severity and lethality, I test, paying special attention to the disease graph and infection spread summary.<br />
I find that the feedback permits close analysis and sometimes even results in adding/subtracting, or removing traits.<br />
creating modifications to the trait’s overall effects on the the game.<br />
<br />
What methods have you found advantageous in creating your scenarios?]]></content:encoded>
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			<title><![CDATA[Help with modification of shadow plague]]></title>
			<link>https://forum.ndemiccreations.com/showthread.php?tid=3506</link>
			<pubDate>Fri, 13 Apr 2018 20:44:34 +0200</pubDate>
			<guid isPermaLink="false">https://forum.ndemiccreations.com/showthread.php?tid=3506</guid>
			<description><![CDATA[How do you create more "vampires"? I've looked everywhere and there's no setting for summoning a new "vampire". Does they're have to be a death cap or something?]]></description>
			<content:encoded><![CDATA[How do you create more "vampires"? I've looked everywhere and there's no setting for summoning a new "vampire". Does they're have to be a death cap or something?]]></content:encoded>
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			<title><![CDATA[HELP! My Unpublished Scenarios has been lost!]]></title>
			<link>https://forum.ndemiccreations.com/showthread.php?tid=3437</link>
			<pubDate>Tue, 27 Mar 2018 08:21:54 +0200</pubDate>
			<guid isPermaLink="false">https://forum.ndemiccreations.com/showthread.php?tid=3437</guid>
			<description><![CDATA[The Scenario Creator has been Uninstalled by my Dad... Unfortunately, I didn't create a Backup or even Logged into the Scenario Creator. I'm almost done making my First Scenario but it was ruined by my own Father and I can't make another one because my Head hurts for thinking and creating + this incident caused of my Dad...<br />
<br />
<span style="font-weight: bold;">How to Recover them?</span> <img src="images/smilies/sad.gif" style="vertical-align: middle;" border="0" alt="Sad" title="Sad" />]]></description>
			<content:encoded><![CDATA[The Scenario Creator has been Uninstalled by my Dad... Unfortunately, I didn't create a Backup or even Logged into the Scenario Creator. I'm almost done making my First Scenario but it was ruined by my own Father and I can't make another one because my Head hurts for thinking and creating + this incident caused of my Dad...<br />
<br />
<span style="font-weight: bold;">How to Recover them?</span> <img src="images/smilies/sad.gif" style="vertical-align: middle;" border="0" alt="Sad" title="Sad" />]]></content:encoded>
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			<title><![CDATA[Win the game without having a single human kill (Kinda like "Santa's Little Helper")]]></title>
			<link>https://forum.ndemiccreations.com/showthread.php?tid=3413</link>
			<pubDate>Wed, 21 Mar 2018 16:55:16 +0100</pubDate>
			<guid isPermaLink="false">https://forum.ndemiccreations.com/showthread.php?tid=3413</guid>
			<description><![CDATA[<div style="text-align: center;"><span style="font-weight: bold;">Hi, I'm new in here.</span></div>
<br />
Yes... As the First Post... I'm having a trouble for making a scenario, I'm trying to lower the Severity but it's likely to kill humans that should not included in my created scenario.<br />
<br />
<div style="text-align: center;">How to make a Scenario that will only win by infecting them all without killing anybody?</div>
<br />
<div style="text-align: right;">My Plague is <span style="font-weight: bold;">Neurax Worm</span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><span style="font-weight: bold;">Hi, I'm new in here.</span></div>
<br />
Yes... As the First Post... I'm having a trouble for making a scenario, I'm trying to lower the Severity but it's likely to kill humans that should not included in my created scenario.<br />
<br />
<div style="text-align: center;">How to make a Scenario that will only win by infecting them all without killing anybody?</div>
<br />
<div style="text-align: right;">My Plague is <span style="font-weight: bold;">Neurax Worm</span></div>]]></content:encoded>
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		<item>
			<title><![CDATA[My life as a worm]]></title>
			<link>https://forum.ndemiccreations.com/showthread.php?tid=3320</link>
			<pubDate>Wed, 14 Feb 2018 05:59:24 +0100</pubDate>
			<guid isPermaLink="false">https://forum.ndemiccreations.com/showthread.php?tid=3320</guid>
			<description><![CDATA[I’m pleased to announce that I’ve created a new scenario.<br />
This scenario has been published as a custom scenario.<br />
unlike any of my other ones, almost all of the trait icons in this scenario have been drawn from “Plague inc’s” trait icons.<br />
This scenario also differs in several other ways too.<br />
Traits are capable of jumping between <br />
[Transmissions + Symptoms +Abilities].<br />
As an example: This allows linking an “ability” to a “transmission” similar to the  (mad cow disease) where, by choosing the “Plant Dissemination” trait in abilities resulted in a complete vegetable tree in transmissions.<br />
The results in the scenario “My life as a worm” has been created around this system. However, unlike (Mad Cow Disease), it also links “symptoms”<br />
to the other two.<br />
Play it and enjoy!  And if you like, give it a thumbs up and simply say you liked it.<br />
<br />
orcquest]]></description>
			<content:encoded><![CDATA[I’m pleased to announce that I’ve created a new scenario.<br />
This scenario has been published as a custom scenario.<br />
unlike any of my other ones, almost all of the trait icons in this scenario have been drawn from “Plague inc’s” trait icons.<br />
This scenario also differs in several other ways too.<br />
Traits are capable of jumping between <br />
[Transmissions + Symptoms +Abilities].<br />
As an example: This allows linking an “ability” to a “transmission” similar to the  (mad cow disease) where, by choosing the “Plant Dissemination” trait in abilities resulted in a complete vegetable tree in transmissions.<br />
The results in the scenario “My life as a worm” has been created around this system. However, unlike (Mad Cow Disease), it also links “symptoms”<br />
to the other two.<br />
Play it and enjoy!  And if you like, give it a thumbs up and simply say you liked it.<br />
<br />
orcquest]]></content:encoded>
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		<item>
			<title><![CDATA[Mad cows disease (reboot)]]></title>
			<link>https://forum.ndemiccreations.com/showthread.php?tid=3260</link>
			<pubDate>Wed, 13 Dec 2017 21:41:08 +0100</pubDate>
			<guid isPermaLink="false">https://forum.ndemiccreations.com/showthread.php?tid=3260</guid>
			<description><![CDATA[Here's my score (1st play-through):<br />
<br />
DNA: Simple<br />
Difficulty: Normal<br />
Prion<br />
409 days<br />
Progress: 17%<br />
2 stars<br />
grrr! I forgot to post the score.<br />
I believe that what made it much easier, is that the scenario<br />
 "My name is Despair" is a prion, and the type of genetic code options chosen for it were kept for this one.<br />
<hr />
orcquest here:<br />
<br />
Score: 60792<br />
Brutal<br />
418 days<br />
Progress:19%<br />
2 stars<br />
<hr />
orcquest here:<br />
<br />
Mega Brutal<br />
Score: 69198<br />
DNA: Standard<br />
366 days<br />
20%<br />
3 stars]]></description>
			<content:encoded><![CDATA[Here's my score (1st play-through):<br />
<br />
DNA: Simple<br />
Difficulty: Normal<br />
Prion<br />
409 days<br />
Progress: 17%<br />
2 stars<br />
grrr! I forgot to post the score.<br />
I believe that what made it much easier, is that the scenario<br />
 "My name is Despair" is a prion, and the type of genetic code options chosen for it were kept for this one.<br />
<hr />
orcquest here:<br />
<br />
Score: 60792<br />
Brutal<br />
418 days<br />
Progress:19%<br />
2 stars<br />
<hr />
orcquest here:<br />
<br />
Mega Brutal<br />
Score: 69198<br />
DNA: Standard<br />
366 days<br />
20%<br />
3 stars]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Need help with events lab]]></title>
			<link>https://forum.ndemiccreations.com/showthread.php?tid=3259</link>
			<pubDate>Fri, 01 Dec 2017 16:01:33 +0100</pubDate>
			<guid isPermaLink="false">https://forum.ndemiccreations.com/showthread.php?tid=3259</guid>
			<description><![CDATA[Currently I'm making a new scenario that features the shadow plague.<br />
<br />
What I can't seem to figure out is how to create a trait that will instantly create a vampire with just one death.<br />
<br />
Essentially, I need it so that spores will erupt and infect a few individuals in a random country (I already know how to get spores to erupt using the events lab) before instantly killing them and creating a new vampire immediately. <br />
<br />
Would somebody please give me a step by step guide of how to do this?]]></description>
			<content:encoded><![CDATA[Currently I'm making a new scenario that features the shadow plague.<br />
<br />
What I can't seem to figure out is how to create a trait that will instantly create a vampire with just one death.<br />
<br />
Essentially, I need it so that spores will erupt and infect a few individuals in a random country (I already know how to get spores to erupt using the events lab) before instantly killing them and creating a new vampire immediately. <br />
<br />
Would somebody please give me a step by step guide of how to do this?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[OK, can we already have a full official guide from Ndemic about Scenario Creator now?]]></title>
			<link>https://forum.ndemiccreations.com/showthread.php?tid=3251</link>
			<pubDate>Tue, 21 Nov 2017 00:52:31 +0100</pubDate>
			<guid isPermaLink="false">https://forum.ndemiccreations.com/showthread.php?tid=3251</guid>
			<description><![CDATA[Well, first of all, I'm not sure if this thread should be here or in the Suggestions forum (maybe I'll be posting in both forums), but really, I'm just trying to figure out how does the Events Lab works and how to use Custom Variables for days up until now, but I couldn't find <span style="font-weight: bold;">ANYTHING</span> trully usefull about it. I only the basics of the basics about the Events Lab and I think it's not cool Ndemic doesn't have any official guide for the Scenario Creator or at least the Events Lab. I want to figure out what are and how the Custom Variables work, aswell as trying to make a Scenario that you can begin a war between infected people and healthy people, making them kill each ohter (And I DON'T want to use Necroa Virus or the Shadow Plague for this. I want to keep things simple and without any signal of any of these Special Plagues), but no matter how much I search on Google or any other website about how to do this, nobody seems to have a definitive answer for my questions. And not only me, but many other Plague Inc. players are also making so many questions about the Scenario Creator and mainly the Events Lab. So, considering that maybe nobody is gonna give us a real answer about this so soon, can Ndemic please write an official full guide for the Scenario Creator or at least the Events Lab so we can finally have all of our questions aswered and maybe some of us create <span style="font-style: italic;">real good</span> custom scenarios for Plague Inc (I'm tired of Custom Scenarios that poorly (no offense to the creators. I know it isn't their fault) try to simulate physical conflits by making the infected being dead by their own disease due to self implemented lethality and not by a real fight against the military forces or whatever the creators want it to be)? I would appreciate very much if this ever comes to happen.<br />
<br />
Or at least someone who knows how to do it can give me some help so other players could read this answer and use this new knowledge to have more freedom to make their own scenarios?<br />
<br />
Sorry for my possible bad english.]]></description>
			<content:encoded><![CDATA[Well, first of all, I'm not sure if this thread should be here or in the Suggestions forum (maybe I'll be posting in both forums), but really, I'm just trying to figure out how does the Events Lab works and how to use Custom Variables for days up until now, but I couldn't find <span style="font-weight: bold;">ANYTHING</span> trully usefull about it. I only the basics of the basics about the Events Lab and I think it's not cool Ndemic doesn't have any official guide for the Scenario Creator or at least the Events Lab. I want to figure out what are and how the Custom Variables work, aswell as trying to make a Scenario that you can begin a war between infected people and healthy people, making them kill each ohter (And I DON'T want to use Necroa Virus or the Shadow Plague for this. I want to keep things simple and without any signal of any of these Special Plagues), but no matter how much I search on Google or any other website about how to do this, nobody seems to have a definitive answer for my questions. And not only me, but many other Plague Inc. players are also making so many questions about the Scenario Creator and mainly the Events Lab. So, considering that maybe nobody is gonna give us a real answer about this so soon, can Ndemic please write an official full guide for the Scenario Creator or at least the Events Lab so we can finally have all of our questions aswered and maybe some of us create <span style="font-style: italic;">real good</span> custom scenarios for Plague Inc (I'm tired of Custom Scenarios that poorly (no offense to the creators. I know it isn't their fault) try to simulate physical conflits by making the infected being dead by their own disease due to self implemented lethality and not by a real fight against the military forces or whatever the creators want it to be)? I would appreciate very much if this ever comes to happen.<br />
<br />
Or at least someone who knows how to do it can give me some help so other players could read this answer and use this new knowledge to have more freedom to make their own scenarios?<br />
<br />
Sorry for my possible bad english.]]></content:encoded>
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			<title><![CDATA[New Plague generalities]]></title>
			<link>https://forum.ndemiccreations.com/showthread.php?tid=3248</link>
			<pubDate>Mon, 13 Nov 2017 18:00:39 +0100</pubDate>
			<guid isPermaLink="false">https://forum.ndemiccreations.com/showthread.php?tid=3248</guid>
			<description><![CDATA[Well, I've decided to run two parallel threads for the benefit of those playing [ My name is "Dispair" ].<br />
<br />
On this thread I will be sharing my thoughts on why I decided to build a scenario like this one, and some thoughts about what's happening in the real world that I believe this game represents.<br />
<br />
I guess you could call this my "Plague blog". So, whenever I have thoughts about how to win a game based on my own play, I'll share this with all of you. And I would hope that you can and will do the same.<br />
I know that since this scenario has some really sensitive concepts, politically, ecologically and otherwise; I want to make sure that this is still viewed as a game not a social profile.<br />
<br />
It's my hope that if nothing else, how and why I designed the game will encourage others to try out some of my own ideas.<br />
<br />
Ok, onward and forward: Let's start with why I chose to use the "Prion" as the Desease type rather than any of the other types.<br />
The Plague inc's description is as follows: "A Prion is a slow, subtle and complex pathogen in the brain - it is much harder to notice and cure. Disease takes longer to react to new evolutions".<br />
<br />
You might consider this scenario a study of the pathology of social disease.<br />
I like how the dictionary expresses the term Pathology--"the abnormality of structure and function characteristic of a disease".<br />
<br />
I have noticed that social behavior particularly of that surrounding political and ecological opinion resembles that of a Prion.  Read the description and think about it again. So, since I had wanted to build a scenario with these thoughts in mind, what better disease option could I have chosen right?  :-)<br />
<br />
Well, that's it for the time being. Keep following on the other thread, and let me know how successful you've been with my plague by posting on that one. This thread is open to comments as well. Please feel free to PM me or email me. I'd like to start a community blog using this plague as the kickstarter :-)]]></description>
			<content:encoded><![CDATA[Well, I've decided to run two parallel threads for the benefit of those playing [ My name is "Dispair" ].<br />
<br />
On this thread I will be sharing my thoughts on why I decided to build a scenario like this one, and some thoughts about what's happening in the real world that I believe this game represents.<br />
<br />
I guess you could call this my "Plague blog". So, whenever I have thoughts about how to win a game based on my own play, I'll share this with all of you. And I would hope that you can and will do the same.<br />
I know that since this scenario has some really sensitive concepts, politically, ecologically and otherwise; I want to make sure that this is still viewed as a game not a social profile.<br />
<br />
It's my hope that if nothing else, how and why I designed the game will encourage others to try out some of my own ideas.<br />
<br />
Ok, onward and forward: Let's start with why I chose to use the "Prion" as the Desease type rather than any of the other types.<br />
The Plague inc's description is as follows: "A Prion is a slow, subtle and complex pathogen in the brain - it is much harder to notice and cure. Disease takes longer to react to new evolutions".<br />
<br />
You might consider this scenario a study of the pathology of social disease.<br />
I like how the dictionary expresses the term Pathology--"the abnormality of structure and function characteristic of a disease".<br />
<br />
I have noticed that social behavior particularly of that surrounding political and ecological opinion resembles that of a Prion.  Read the description and think about it again. So, since I had wanted to build a scenario with these thoughts in mind, what better disease option could I have chosen right?  :-)<br />
<br />
Well, that's it for the time being. Keep following on the other thread, and let me know how successful you've been with my plague by posting on that one. This thread is open to comments as well. Please feel free to PM me or email me. I'd like to start a community blog using this plague as the kickstarter :-)]]></content:encoded>
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			<title><![CDATA[new plague]]></title>
			<link>https://forum.ndemiccreations.com/showthread.php?tid=3243</link>
			<pubDate>Thu, 09 Nov 2017 18:04:19 +0100</pubDate>
			<guid isPermaLink="false">https://forum.ndemiccreations.com/showthread.php?tid=3243</guid>
			<description><![CDATA[New Plague published:<br />
<br />
[ My name is "Despair" ]<br />
<br />
give it a try and give it a thumbs up!<br />
i'm sure you're going to love it.<br />
i'd like some feedback. PM me or send me an email.]]></description>
			<content:encoded><![CDATA[New Plague published:<br />
<br />
[ My name is "Despair" ]<br />
<br />
give it a try and give it a thumbs up!<br />
i'm sure you're going to love it.<br />
i'd like some feedback. PM me or send me an email.]]></content:encoded>
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