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When are the humans alerted?
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10-10-2015, 11:19 PM
(This post was last modified: 10-10-2015 11:37 PM by Bobazoi30b.)
Post: #5
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RE: When are the humans alerted?
Ok, I implemented you strategy and finished with 24,830 - 60% cure -665 days.
Thanks, Animal. So, now I want to understand why your strategy worked better than mine. Was it the blood transmissions. That was the only difference that I could see. I would always evovle Cold and Drug resistance. But I used Air and Water and Bio thing. Plus I only evovled low symptoms. I also started in China or India but I doubt starting at Saudi would chNge anything. I guess through blood it is harder to detect? (10-10-2015 05:47 PM)AnimalM Wrote: [q Try this- In following order. I have used this Strat phone before as well as comp so genes are not essential but do help Brutal Genetic mimic Teracyte Symptostasis Cytochrome surge Urbophile Let random mutations evolve. Play aggressively Start Saudi Arabia 1. Water 1 2. Blood 1 3. Drug resistance 1 4. Water 2 5. Cold resistance 1 6. Drug resistance 2 7. Blood 2 8. Cold resistance 2 From this point evolve more symptoms of infectivity and low/medium lethality stay away from dysentry You should have lots of DNA for genetic shuffles and organ failure. Wait for 95% pop infected boom organ failure Good symptoms to speed infectivity 9. Coughing 10. Pneumonia 11. Absesses 12. Sweating By this point I was ready for organ failure and won P.s a similar strategy will also work on mega brutal [/quote] Tried in India. I killed too fast and killed the host. I can see Blood plus air spreads quicker than air and water quote='AnimalMan' pid='7417' dateline='1444495649'] (10-10-2015 03:59 PM)Bobazoi Wrote: I have been trying to beat Bacteria on Brutal to no avail. Try this- In following order. I have used this Strat phone before as well as comp so genes are not essential but do help Brutal Genetic mimic Teracyte Symptostasis Cytochrome surge Urbophile Let random mutations evolve. Play aggressively Start Saudi Arabia 1. Water 1 2. Blood 1 3. Drug resistance 1 4. Water 2 5. Cold resistance 1 6. Drug resistance 2 7. Blood 2 8. Cold resistance 2 From this point evolve more symptoms of infectivity and low/medium lethality stay away from dysentry You should have lots of DNA for genetic shuffles and organ failure. Wait for 95% pop infected boom organ failure Good symptoms to speed infectivity 9. Coughing 10. Pneumonia 11. Absesses 12. Sweating By this point I was ready for organ failure and won P.s a similar strategy will also work on mega brutal [/quote] Tried again except started in India. The cure got to 90 % but I killed too fast and killed the host. I can see that blood plus water spreads faster than air plus water. quote='Bobazoid1' pid='7418' dateline='1444515576'] Ok, I implemented you strategy and finished with 24,830 - 60% cure -665 days. Thanks, Animal. So, now I want to understand why your strategy worked better than mine. Was it the blood transmissions. That was the only difference that I could see. I would always evovle Cold and Drug resistance. But I used Air and Water and Bio thing. Plus I only evovled low symptoms. I also started in China or India but I doubt starting at Saudi would chNge anything. I guess through blood it is harder to detect? (10-10-2015 05:47 PM)AnimalM Wrote: [q Try this- In following order. I have used this Strat phone before as well as comp so genes are not essential but do help Brutal Genetic mimic Teracyte Symptostasis Cytochrome surge Urbophile Let random mutations evolve. Play aggressively Start Saudi Arabia 1. Water 1 2. Blood 1 3. Drug resistance 1 4. Water 2 5. Cold resistance 1 6. Drug resistance 2 7. Blood 2 8. Cold resistance 2 From this point evolve more symptoms of infectivity and low/medium lethality stay away from dysentry You should have lots of DNA for genetic shuffles and organ failure. Wait for 95% pop infected boom organ failure Good symptoms to speed infectivity 9. Coughing 10. Pneumonia 11. Absesses 12. Sweating By this point I was ready for organ failure and won P.s a similar strategy will also work on mega brutal [/quote] Tried in India. I killed too fast and killed the host. I can see Blood plus air spreads quicker than air and water quote='AnimalMan' pid='7417' dateline='1444495649'] (10-10-2015 03:59 PM)Bobazoi Wrote: I have been trying to beat Bacteria on Brutal to no avail. Try this- In following order. I have used this Strat phone before as well as comp so genes are not essential but do help Brutal Genetic mimic Teracyte Symptostasis Cytochrome surge Urbophile Let random mutations evolve. Play aggressively Start Saudi Arabia 1. Water 1 2. Blood 1 3. Drug resistance 1 4. Water 2 5. Cold resistance 1 6. Drug resistance 2 7. Blood 2 8. Cold resistance 2 From this point evolve more symptoms of infectivity and low/medium lethality stay away from dysentry You should have lots of DNA for genetic shuffles and organ failure. Wait for 95% pop infected boom organ failure Good symptoms to speed infectivity 9. Coughing 10. Pneumonia 11. Absesses 12. Sweating By this point I was ready for organ failure and won P.s a similar strategy will also work on mega brutal [/quote] [/quote] |
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Messages In This Thread |
When are the humans alerted? - Bobazoid1 - 09-10-2015, 04:36 PM
RE: When are the humans alerted? - AnimalMan - 09-10-2015, 07:09 PM
RE: When are the humans alerted? - Bobazoid1 - 10-10-2015, 03:59 PM
RE: When are the humans alerted? - AnimalMan - 10-10-2015, 05:47 PM
RE: When are the humans alerted? - Bobazoid1 - 10-10-2015 11:19 PM
RE: When are the humans alerted? - AnimalMan - 11-10-2015, 12:18 AM
RE: When are the humans alerted? - Bobazoid1 - 11-10-2015, 02:28 AM
RE: When are the humans alerted? - Bobazoid1 - 11-10-2015, 07:50 PM
RE: When are the humans alerted? - Cdog1000 - 18-02-2016, 04:44 AM
RE: When are the humans alerted? - The Psycho Pathologist - 18-02-2016, 05:12 AM
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